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Recent content by brandos

  1. brandos

    MV 1.3

    Then you haven't tried out the encryption yet (without the fix) or used large parallax maps.
  2. brandos

    MV 1.3

    Try out the encryption on a completly new project and tell me if the game runs. ^^ Can someone provide the .js files for pixi2 from the 1.2 build? 1.3 kind of ruined my build and I need to downgrade but can't find a way how to.
  3. brandos

    MV 1.3

    The ram usage increase also appears when using no plugin but placing a very huge picture inside the parallax option of a map with a completly new project. Also the new encryption features are not working, tested it too with a completly new project. This error appears on a completly new project...
  4. brandos

    MV 1.3

    Just created a new project, added parallax mapping to it (OrangeOverlay) and the memory leak is still here. :)
  5. brandos

    MV 1.3

    Hey folks, since the mods at the "official" forum are fans of censorship and giving their best to remove/stop any discussions in regards to 1.3 i'll ask here. Is 1.3 still in developement or has it been paused/scrapped? In the state right now MV is a mess and it is necesarry that they fix...
  6. brandos

    Cache/Memory Problem (Paid)

    @MinisterJay I tried it by copying my project and reducing it to 10 maps, the folders included only the assets required for those ten maps, sadly the memory leak was still present. @Soul Thank you very much, I appreciate it and as I promised in the topic the reward is still available.
  7. brandos

    Cache/Memory Problem (Paid)

    This is sadly quite hard to recreate. With only two maps there is only barely a problem. The memory leak appears after 1-2 hours of playtime, every new map I enter increases the rpg maker game.exe or the "system memory and compressed memory" process in the task manager by 20 - 40 mb until it...
  8. brandos

    Cache/Memory Problem (Paid)

    Would it be possible to add a snippet that will force the pictures to dispose? The 100$ reward for the person who is able to help me with this problem is still open, I invested over several hundreds of hours to convert the game into MV and I need a working overlay plugin, sadly Kaus is the only...
  9. brandos

    Cache/Memory Problem (Paid)

    Thank you for your response. Alright, will wait. Is there an estimated release date or based on your experience when do you think we can expect a release? I guess this topic can be closed. :)
  10. brandos

    Cache/Memory Problem (Paid)

    That sadly only increases the memory leak. After two hours of playing the game takes up to 2 GB of ram already. :(
  11. brandos

    Cache/Memory Problem (Paid)

    The problem can be recreated very easily, just create a new project make the map like 60 x 60 tiles and use a larger picture like the one i've attached as paralaxx map. Now spam right click to open/close the menu and watch the ram usage go up without not going down again.
  12. brandos

    Cache/Memory Problem (Paid)

    I have the problem that whenever you change the map or you close/open the menu around 40~ mb of ram are getting occupied which leads to massive problems after 30-60 minutes of gameplay. This problem is gone when I remover all Parallaxes and Kauls Overlay Script from the project. Whoever can help...
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