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Recent content by Desro

  1. Desro

    RPG Maker HPDS Jump 1.0.0

    HPDS Jump Plugin v1.0.0 Michael Hernandez @highplainsdesignstudio Introduction The HPDS Jump Plugin allows the game player to jump when pressing the "ok" button. The player jumps in the direction that they are facing if they are able to jump. Get Plugin Master Plugin List github HPDS Plugin...
  2. Desro

    HPDS Jump

    Desro submitted a new resource: HPDS Jump - Allows players to jump in game. Read more about this resource...
  3. Desro

    HPDS Jump Plugin

    Please, let me know what you think!
  4. Desro

    RPG Maker HPDS Jump 1.0.0

    HPDS Jump Plugin v1.0.0 Michael Hernandez @highplainsdesignstudio Introduction The HPDS Jump Plugin allows the game player to jump when pressing the "ok" button. The player jumps in the direction that they are facing if they are able to jump. Get Plugin Master Plugin List github HPDS Plugin...
  5. Desro

    HPDS Jump

    Desro submitted a new resource: HPDS Jump - Allows players to jump in game. Read more about this resource...
  6. Desro

    HPDS Jump Plugin

    bump for updated info
  7. Desro

    HPDS Jump Plugin

    HPDS Jump Plugin v1.0.0 Michael Hernandez @highplainsdesignstudio Introduction The HPDS Jump Plugin allows the game player to jump when pressing the "ok" button. The player jumps in the direction that they are facing if they are able to jump. Get Plugin Master Plugin List github HPDS Plugin...
  8. Desro

    How should i make an event for erasing a save file?

    var latestSave = DataManager.lastAccessedSavefileId(); var randNum = function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } var deleteSaveId = randNum(1,3); while (deleteSaveId == latestSave) { deleteSaveId = randNum(1,3); }...
  9. Desro

    How should i make an event for erasing a save file?

    Well, I see: StorageManager.remove = function(savefileId) { if (this.isLocalMode()) { this.removeLocalFile(savefileId); } else { this.removeWebStorage(savefileId); } }; so... wherever you want this to happen in the logic of your game, put in a script command...
  10. Desro

    How to change a event page from within a plugin?

    I'm creating a plugin. I've overridden the Game_Event.prototype.initialize function. var alias_Game_Event_initialize =Game_Event.prototype.initialize; Game_Event.prototype.initialize =function(mapId, eventId){ alias_Game_Event_initialize.call(this, mapId, eventId); if(note){...
  11. Desro

    Events triggered by events

    Well, I would suggest this. Place an event that will be jump pad; make it with no image and on the same priority as characters. Set it's trigger to be 'parallel'. In it, place a conditional branch, go to page 4 to select a script as the test, and place the following command...
  12. Desro

    How to change an event's self switch from a different event. <solved>

    Thats exactly the command I found. Someone also provided me with https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7OHs/edit?pref=2&pli=1#gid=0, it's a great list of available commands. As for the efficiency, let me explain what I'm doing, and perhaps you will see...
  13. Desro

    How to change an event's self switch from a different event. <solved>

    This is for reference purposes. I wouldn't understand the opposition to learning this information. I want to know how to use the command so that I may further understand the other JavaScript commands available. The efficiency would be more obvious if I wanted to start multiple event actions off...
  14. Desro

    How to change an event's self switch from a different event. <solved>

    Actually, I do have it set up like that as it is... and it works fine. I just wanted to know for personal reference. I believe it would be more efficient to change just the single event's self switch instead of creating a global switch. Why name a whole global switch when I only need it for a...
  15. Desro

    How to change an event's self switch from a different event. <solved>

    I've set up an event; within the event there are move routes for multiple events. I would like to know how to use JavaScript in a Script command from one of the move routes to change a different event's self switch so that it can display text messages on the screen. Right now I'm looking...
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