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Recent content by Johan Liebert

  1. Johan Liebert

    [SOLVED] Grid drawing

    Yesssssss it worked. Thank you LTNgames and espacially you my LordBones (jolly)since you helped me with this all day. Thanks to you two I solved my issue and I got to learn a bit more scripting today. I think you can close this since it's solved. Thank you again; great helping community.
  2. Johan Liebert

    [SOLVED] Grid drawing

    Thank you but I'm Not sure if I'm doing anything wrong. But I put your code in a script call after creating the picture and I got a reference error saying that: $gameInterp is not defined.
  3. Johan Liebert

    [SOLVED] Grid drawing

    That would be awesome. I actually didn't know I needed some more code 'cause I thought plugin commands were simplified shortcuts for script calls. Anyway take your time since I started the post today and will get an answer today (really rare for me). Thanks again.
  4. Johan Liebert

    [SOLVED] Grid drawing

    Whaou I tested it an it actually worked. Now the problem is that i use script calls to draw the grid's pictures because of the rmmv limitation on pictures. That's why I used the STARTBindPicturesToMap command since it doesn't ask for the picture id. Now that i can't use that anymore, I need...
  5. Johan Liebert

    [SOLVED] Grid drawing

    Sorry for the French language. If you have troubles understanding something just let me know.
  6. Johan Liebert

    [SOLVED] Grid drawing

    The plugin commandSTART_BindPicturesToMap below_characters So that for the event called all the following pictures will be tied. Actually I copy/paste the code from an event on the map which was displaying the grid perfectly and pasted it on a common event an then called the common event from...
  7. Johan Liebert

    [SOLVED] Grid drawing

    Hello everybody I'm desiigning (right) a movement based grid system for my game. I already did the math necessary for it and I even also got it to display it on map using the BindPictureToMap script to tie a picture to every tile where the grid must be displayed. So 'why are you here you might...
  8. Johan Liebert

    [SOLVED]Move events based on Id

    Thank you but No that is not what I was talking about. Anyway I resolved it myself : actually I was trying to move an event using nothing but the event's id stored in a variable. Thank you anyway.
  9. Johan Liebert

    [Solved]Check passibility

    Try this: $gamePlayer.canPass($gameVariables.value(1), $gameVariables.value(2), 6) This used in a condtionnal branch will return true if the palyer can leave the tile at the left (6 means going right ) to the tile specified by the variables 1 & 2.
  10. Johan Liebert

    [SOLVED]Move events based on Id

    Hello everyone. I just want to know if there is a way, evented or scripted to move an event based on the event id. So if i create an event in game and i manage to retrieve and store that event id, how can I move it / set specific move route to that event using that id ?
  11. Johan Liebert

    Help with move/moveroute command

    Ok in my opinion all of that can be done through eventing. Maybe there are other limitations you didn't point out. Please can you be more specific about what you would like to do in your shows that are not possible with events ? Unless you really really want to code it but I think it's easier...
  12. Johan Liebert

    Help with move/moveroute command

    Do you want to create your little mini shows using javascript or using events?
  13. Johan Liebert

    [Answered] Check Passability

    Hello everyone. I checked Archea's script call and i found this to check passability of the player leaving the tile $gameMap.isPassable(x, y, direction) Now I would like to know if there is a correspondant to $game_player.passable?(x, y, d) so that i can check passability of entering the other...
  14. Johan Liebert

    Sorting variables.

    Thank you for replying so fast. You solve my problem plus I got to learn some usefuls things such as setup an array. Thank you both for your help.
  15. Johan Liebert

    [SGE] [Guide] The Art of Eventing Logic

    Wow !! And no comment since !!! I'm really waiting for you to complete this. Very interresting peace of work. I'm working on a complex system now and any advice on how to organise your work, how to process ideas is welcome. But I think this tutorial has much more in store. Do not give up please...
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