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Recent content by Saruteku

  1. Saruteku

    Skill and State Database

    One of the things I have noticed about a lot of RPG Maker games is the skills are not very diverse or interesting. It's usually Fire 1,2,3 Ice 1,2,3 heal revive etc, and it's the same with States, they tend to be more or less the same, Sleep, Poison, Ect, so I decided to try making a list of a...
  2. Saruteku

    Way of the Land

    Yes, While Ruling they all did it differently. The Yellow King for example just held the Barrier up and saved people from the harsh environments or from places they were miserable. He was just a savior, not really a leader, the Blue King has almost never been seen but his power is everywhere...
  3. Saruteku

    Way of the Land

    I was thinking of their titles. Protection, Advancement, and Time all do sound like big things compared to Fighters now that I think about it. Maybe leaders is more appropriate. Afterall, after the world started getting stable he was the one trying to train the new leaders and the way he did...
  4. Saruteku

    Way of the Land

    Secret Bases appeared in Pokemon games in Hoenn and Sinnoh. Using the ability Secret Power in a few special spots revieled a tiny room in trees, walls, and even bushes that can be decorated and used as a....well.....Base.I said old pokemon games since I don't exactly remember when the last game...
  5. Saruteku

    Inventory bags

    I've been trying to figure this out for a while but I want to be able to separate items from the main inventory windows so it doesn't end up getting full. For example books are heavily used in my game but I don't want them stored with more useful items like potions and stuff and I don't want...
  6. Saruteku

    Way of the Land

    Yes. The Crystals provide a few different functions. They are great sources of income, they give powerful one use spells, and they can be forged into the various different systems, that way it fits different play styles, if you need money, if you need a trump card, or if you want to make more...
  7. Saruteku

    Damage Formulas 101 (MV Edition)

    Damage formulas are only considered after an attack has chosen it's target and been initiated, it doesn't choose who gets attacked. For what you're talking about you need to try building up a monster's AI. The best way to do what you're looking for is probably Yanfly's Battle AI Core...
  8. Saruteku

    Character designs for my project

    Yep. Still have a few to do. Can't run anything with only 4 people. Haha
  9. Saruteku

    Character designs for my project

    Trying to draw all of the pictures for my game is going to be tiring I can already tell. Oh well, I was able to get half of my character "Flint's" faceset done. YAY
  10. Saruteku

    Way of the Land

    I'm the type that always gets ideas and may go a liiiiiittle overboard so I decided to start a post with a bit of the direction I'm taking my game. First off the game is based around crafting, but instead of a perpetual crafting game like Stardew Valley, Minecraft and such I want it to be...
  11. Saruteku

    Feedback on Weapons Please.

    I can say I love all kinds of differant weapons. My game for instance is based around crafting, building, and creating, so the biggest list in the game are the crafting lists. That being said having the Rock paper scissors mentality is also in my game because it makes my huge list simpler. For...
  12. Saruteku

    Damage Formulas 101 (MV Edition)

    How would I get the GainHP/TP/MP commands to work? In my case I have a passive called Alcoholic which if the item is alcohol it gives them boosted benifets, but I can't change anything but what the skill is for. My command is: b.isStateAffected(43) ? b.gainHp(400) b.gainMp(400) b.gainTp(400) ...
  13. Saruteku

    How to have custom Leveling (For skills and such) without Plugins

    I saw a post on here (https://rpgmakermv.co/threads/crafting-and-fishing.1760/#post-17523) that was about trying to add a leveling system to his fishing, but it was so old I didn't want to necropost it, plus this could be useful for other things and I wanted to put something out there to correct...
  14. Saruteku

    Field States and Situational Music

    There are a few things I wanna try and do. One is make a state that changes the music. To give you an idea of what I mean my bard has a few spells that play constantly and as long as they are played (Not changed) the party benefits from it, much like Sona from League of Legends. Is it possible...
  15. Saruteku

    Main Party Tracking

    This way is interesting, but considering I have about 15 differant characters that is going to be a lot of Party IDs to manage.
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