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Recent content by TheOdie

  1. TheOdie

    [Help] Double Loop Break Bug or Just me?

    Yeah that's what I'm doing for the time being. I also noticed that if you put it after the break loop, it doesn't execute. It's got to be a bug. Glad to know I'm not crazy :D
  2. TheOdie

    [Help] Double Loop Break Bug or Just me?

    I'm trying to break from a double loop (picture below). The second inner loop that checks the Y breaks, but the one for the X does not. I've been using this all my life and it had always worked up until now. Am I just doing something wrong? Thanks in advance!
  3. TheOdie

    [Resolved] Set Movement Route via Script Call?

    Oh wow, how embarrassing. I completely overlooked the moveType when I was coming up with the event. The wait process between switching from fixed to approach does slow the parallel process down a bit, though I know I can get around this with the help of another parallel process in the common...
  4. TheOdie

    [Resolved] Set Movement Route via Script Call?

    If you run the game, you see that the paralysis on the player works just fine. It's the paralysis on the event that I'm trying to do. You can see how everything works in the common event.
  5. TheOdie

    [Resolved] Set Movement Route via Script Call?

    Thanks eivl. I'm uploading it now and will message you when it done :D
  6. TheOdie

    [Resolved] Set Movement Route via Script Call?

    That's a very useful plugin and I like how much extras it gives, but it still makes me stuck where I am. A common event runs in parallel. It runs a for loop from k = 0 to k = 20. If status [k][PAR] == 1 Set movement route (k); where k is the eventId - wait 90 frames In other words, I don't...
  7. TheOdie

    [Resolved] Set Movement Route via Script Call?

    I've created a common event that cues the paralysis outside of battle. What is does is: - In parallel process, it check the events in the map that I've tagged with a paralysis. It looks like this: (From Conditional Branch)> If: Script: Status[eventId][PAR] == 1 - After an amount of...
  8. TheOdie

    [Resolved] Set Movement Route via Script Call?

    Yeah, I made sure to look into this first before asking. Unfortunately, they didn't fill the set movement route. I appreciate the help though
  9. TheOdie

    [Resolved] Set Movement Route via Script Call?

    Hi guys, I'm trying to set the movement route of events via the script call feature. I remember doing this in VX ACE and it being rather complicated where each movement command was assigned to a code. Anywho, here's the backbone of what' I'm attempting: Within Common Event: - Set Movement...
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