Indie Dev

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Indie Dev

Sinnistar
Sinnistar
For some reason the tiles that should be passable are not. So it's impossible to move from the starting spot which isn't making any sense to us since it's marked as passable as well as all 4 directions....Anyone know what causes this and how to fix it?
Sinnistar
Sinnistar
(But yeah, we've got the demo version 3 dev build set up, just need to run testing and compile everyone's work into it then demo 3 public version will be uploaded. This issue is really hindering it however....)
Essy
Essy
My guess would be a bad transparent tile was used.
In this case it may be caused by using a spare transparent tile that was on a higher layer with bad passability.
Rebuild that part of the map then copy and paste in the rest.
Failing that make sure no autorun events are starting wrong/finishing wrong.
Failing that double check if there aren't solid events in the way/the passabilities are really working as intended.
Sinnistar
Sinnistar
There's only 1 event on the map in question, it starts properly and ends properly with no issues there. It's a default tileset so don't think it would be a problem with the tiles themself. So I'm at this point where I'ma have to rebuild that entire map and then see how it goes from there (thankfully it's small enough to be a quick fix).
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