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Indie Dev

BlueByt3
BlueByt3
hi, i do not use anything so far beside what I posted and your script as plugin.

When I enter battle and try to consume a key-item with the monster-event it gives me back the text-window message of the correct item id used but then it goes to the else branch and act as if it is not actor id 1 that used it.
LordBones
LordBones
Ahh very interesting. Okay, I can work on that.
BlueByt3
BlueByt3
Maybe I should not use key items
LordBones
LordBones
Skills might be easier however whether it be items or key items makes no difference. I'll see what I can find, although might be Tuesday morning UK time before I get chance. Not sure if skills is easier.
LordBones
LordBones
Okay, so see the ItemID thread. I've just added an update with the plugin that should do what you're looking for.
LordBones
LordBones
Tell me if you have an error with that plugin, if you don't by the weekend I'll post it up to resources, probably as multiple plugins.

Would appreciate your debugging as much as you'll appreciate me fixing them ;) lol
BlueByt3
BlueByt3
I'll see into this and report back at you by tomorrow :) thanks a lot
BlueByt3
BlueByt3
Ok, Ive added the plugin via plugin-manager.

OVerwrote the script code with: LB_UpdateVaribles(-1,-1,-1,true);

and in Plugin Manager I set it to : 1 2 3 false false.

Outside of battle it works - inside I still go through the else branch. :(

Also while in battle, I return now all 3 variables in a textbox - every single one returns 0
BlueByt3
BlueByt3
Also if I use an item outside of battle and add a monster, then enter battle and try to swap it with different monsters (items) it returns the correct variables but still runs the else-branch

also I do not get the items back via elsebanrch. Seems to not work in battle either...with

$gameParty.gainItem($dataItems[$gameVariables.value(1)], 1);
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