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RPG Maker Crafting 1.0

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Author: Mr. Trivel
Name: Crafting
Created: 2016-03-27
Version: 1.0

What does it do?
Allows players to craft items.

Video:

How to use?
First, you'll need 2 new files in data folder:
Recipes.json
Disciplines.json

Recipes file will hold all recipe data and Disciplines file will hold data about disciplines. I *highly* recommend checking sample files that are located in the demo of this plugin.

Discipline object looks like this:
{
"ID": 999,
"Name": "NAME",
"IconID": 1337,
"ExpFormula": "10000*level",
"MaxLevel": 2,
"Categories": ["1", "2", "3", ... , "n"],
"Background": "FileName"
}

And file structure looks like this:
[
null,
object,
object,
...,
object
]

"ID" - to identify which disciiplice is which and for plugin calls. ID > 0
"Name" - how discipline is called
"IconID" - icon for discipline
"ExpFormula" - leveling formula for discipline, level stands for current discipline level
"MaxLevel" - max possible discipline level
"Categories" - Categories to organize items when crafting
"Background" - Give a background to crafting. Leave it empty - "" to use default background. Images go into img\System

Recipe object looks like this:
{
"ID": 192312,
"Name": "Ultimate Sword of Ascension",
"IconIndex": 122,
"Result": [
{
"Type": "weapon",
"ID": 99999,
"Amount": 1
}
],
"Requires": [
{
"Type": "item",
"ID": 1337,
"Amount": 99
}
],
"Discipline": ID,
"Category": ["Swords", "Weapons"],
"XP": 999999999,
"LevelReq": 150,
"Learned": "command"
}

And file structure looks like this:
[
null,
object,
object,
...,
object
]

"ID" - To know which recipe is which. ID > 0
"Name" - How it appears in crafting window
"IconIndex" - Icon for recipe
"Result" - What items and how many of them result by crafting it, can be more than one item.
"Requires" - What items and how many of them are required to craft it.
{
"Type" - item type - "weapon", "item", "armor"
"ID" - item ID
"Amount" - how much of the item
}
"Discipline" - which disicipline's recipe is this
"Category" - under which categories will item be shown, can be multiple
"XP" - XP given for the discipline
"LevelReq" - Discipline level requirement to craft it
"Learned" - how is the recipe learned - "start" - from the start, "command" by plugin command, "levelhit" - unlocks automatically when hits required level


Plugin Commands:

Crafting Start [DISCIPLINE_ID] - opens scene to craft with discipline
Crafting GainExp [DISCIPLINE_ID] [EXP] - give exp to certain discipline
Crafting Learn [RECIPE_ID] - learn a specific recipe
Examples:
Crafting Start 3
Crafting GainExp 1 100
Crafting Learn 5


Script Calls:

$gameSystem.getDisciplineExp(DISCIPLINE_ID) - returns EXP of a discipline
$gameSystem.getDisciplineLevel(DISCIPLINE_ID) - returns LEVEL of a discipline
$gameSystem.isRecipeKnown(RECIPE_ID) - returns if recipe is learned
$gameSystem.knownRecipesNumber(DISCIPLINE_ID) - returns amount of recipes known

Plugin:

How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As.
Demo: <Link: Mediafire>

Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free non-commercial projects.
For commercial use contact Mr. Trivel.
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Author
Mr. Trivel
Downloads
298
Views
934
First release
Last update
Rating
4.33 star(s) 3 ratings

More resources from Mr. Trivel

Latest reviews

Хороший плагин, жалко что английский :)
This looks like a wonderful plugin exactly what I have been looking for my game but I do have some questions for example, How do I add in more recipes, items, weapons. How do I learn recipes along the way, for example: using a recipe book. If adding in new recipes involve editing the Jason file if so How? I would like to know, this is the only plugin I could find that comes close to the type of cooking/crafting system I need for my game.

I look forward to your reply
Good work on this one, a very good plugins that allows player to craft based on presence of resources.
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