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  1. SlySly

    Lunar: Awakening Demo

    SlySly submitted a new resource: Lunar: Awakening Demo - A fantasy game that tells the story of a girl who loses everything. Read more about this resource...
  2. SlySly

    I have neglected to do the intro thing. But OCD

    My brain could' stand the gray box and that a bullet wasn't checked.
  3. SlySly

    I'm thinking of adding a trap/clue system

    I am thinking of creating a game style where along the route there will be clues along the game route. So a player will get clues about what is going to happen, and if they pay attention, they can avoid a trap. It would be a very intense game and needs a lot of mental skill.
  4. SlySly

    Game options that can make game impossible

    In my game,I have an option to refuse to enter a room. If you do there is no other way to continue the game, as a very important story item is in the room. How would I make it so the player would get back to the room eventually?
  5. SlySly

    Cosmos

    SlySly submitted a new resource: Cosmos - A demo for a space age open world rpg. Read more about this resource...
  6. SlySly

    Making an attack more powerful if a state is active

    I want to make it in my game so that if an enemy is inflicted with a state, (i.e. Bleeding) certain attacks will be more volatile. Such as "Song of blood"
  7. SlySly

    I have a website!

    http://1052404.wix.com/slysly Please check it out, it is where all my future games will be.
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