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  1. S

    Drawing Bitmaps

    Huh. Ya i will have to look around on that then. If i can get breakpoints functioning better, i will be in great shape
  2. S

    Drawing Bitmaps

    Yeah like if i wanted to draw something every x pixels or something. I was kind of thinking that is what a tilingsprite would be. But i am sure i could also do a loop to accomplish that. And about the breakpoints ya i figured they didnt really work. And same thing with the documentation. Thanks...
  3. S

    Drawing Bitmaps

    Huh. Ya that helps. I'll have to look through the code but $gameplayer is an instance of _character or something. Then if its gameplayer you draw it. Interesting. And z axis, that makes sense. Hmmm. Say i wanted it to repeat, then i do something similar except with a tilingsprite i take it...
  4. S

    Drawing Bitmaps

    Huh. It worked. I can't think of really I have been doing differently. I suppose I have been trying to create a new bitmap directly rather than going through a Sprite. Maybe you cannot create a bitmap directly? But thank you so much man. I really appreciate you taking the time to help me out...
  5. S

    Drawing Bitmaps

    Hmm i will try it tonight and let you know. So create my function and call it in both places? That is what you are saying right?
  6. S

    Drawing Bitmaps

    Here you go. This is a pretty simple example of what I am trying to do. I have tried many different iterations of this. I have tried putting it int he spriteset_map itself, tried creating an entire new class to handle it. Don't know what I am doing wrong. Tilemap.prototype.drawBitmap =...
  7. S

    Drawing Bitmaps

    I have tried a bunch of different ways to accomplisb this. I started with basically copying your code and vouldnt get it to work. The $gameplayer? Is that the player? So you were drawing something on the character? Where in your code are putting that if? Just where addchild (whatever) is...
  8. S

    Drawing Bitmaps

    Hey guys, im sorry for digging up this old thread, but this thread is very similar to one i wanted to post so i just figured i would post in here rather than start a thread. Anyways, I wanted to ask how did you resolve this? I see you say it is resolved but you never said how.
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