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  1. trapless

    [<- MV 1.6] Debug Title Menu v[1.1.1] [Deleted]

    trapless submitted a new resource: [<- MV 1.6] Debug Title Menu v[1.1.1] - Debugging tool to quickly access custom scenes with a few helpful tools for Read more about this resource...
  2. trapless

    Plugin Panel: A new Window

    I've been working on a new window/button system I call 'Panel' because buttons are tiny windows and I find Window ridiculous to work with. I wanted more menu power for Prospect-MV( a 3D map plugin for RPG Maker MV ). The video is 30fps. When the 'close' box grows, the game drops to 30fps...
  3. trapless

    [<- MV 1.6] Debug Title Menu [Deleted]

    trapless submitted a new resource: [<- MV 1.6] Debug Title Menu - Debugging tool to quickly access custom scenes with a few helpful tools for MV 1.6.0+ Read more about this resource...
  4. trapless

    1.6.0 is not broken, please share ES6 knowledge.

    'The google' is flooded with people talking about the awful 1.6.0 update. So many people complained that KADOKAWA opted for regression and released a 1.5.2 update. They backstepped NW.js and QT. Were all of the other problems resolved by changing those two things? I don't know. Everything looks...
  5. trapless

    Search Members / Useful forum edits. *take two*

    ------------( 1 ) Search members exist without them posting? If not, why? If so, how? ------------( 2) It makes sense to have the main stickys in this board because they are help related. I believe Other board would benifite greatly by having thier own set of relative stickys. The main help...
  6. trapless

    Search Members / Board specific stickys?

    Please fix editing post containing links... we simply cant do it. The title is wrong because I can't display the info intended due to an error in a link i wanted to fix.
  7. trapless

    Code search engine

    http://symbolhound.com/ because google search ignores non alphanumeric characters. With symbolhound.com you can search for things like: for (;;) { }
  8. trapless

    ES6 scene template

    I noticed an update release note saying newer javascript was supported. play tested on windows 10 RPG Maker MV 1.6.0 I believe it to work. I made a few logs to console from Scene_Base as a quick check. I'll report back to this thread if I find otherwise. EDITS: - removed - call.(this)...
  9. trapless

    Documented Pixi.js ERRORS

    sometimes pixi is fixed but RpgMaker doesnt yet include that fixed version of pixi. sometimes... pixi isn't fixed yet.. this post is meant to catalog bugs and their corrections applicable to versions of pixi packaged with RpgMaker MV posting version numbers,error, line number and correction...
  10. trapless

    How to use Sprite_Button

    Anyone figure this out yet? i have Sprite_buttons showing on screen with bitmaps and i setup: mySpriteButton.setClickHandler(this.bclick.bind(this)); i'm not getting my bclick method when i click the sprite on screen
  11. trapless

    please help understand some pixi stuff

    1. what is new equivalent to vxa Viewport? is it Stage? 2. to move the whole stagt(child sprites included) i gotta execute ( PIXI.DisplayObjectContainer.prototype.updateTransform.call(stage); ) to update it like: Example_Stage.prototype.moveRightBy = function (distance) { this.x +=...
  12. trapless

    Bitmap.renderGfx(graphic); PIXI.Graphics that is...

    Nevermind the rest of this thread as i have figured out how to achieve my desire using PIXI how i now think is proper. I have added a method to Bitmap called renderGfx. It is used to draw a PIXI.Graphics() object to the Bitmaps context. i guess, just place that code in your rpg_core.js or...
  13. trapless

    What version of ECMAScript(javascript) does rmmv use?

    I want to gather reference material correctly. I want to know what version to reference so i don't make a mistake like studying ruby v2.2 when needing to write code in v1.9.2 [Solved] 5
  14. trapless

    theme: blue

    This site looks like it was conceived rpgmakevxace.net. The only major differences I see are mv.co/ace.net and the colors. I suggest an option for blue forum theme like rpgmakervxace.net. It was a lot easier for me to read. A color selector would be great if possible.
  15. trapless

    trapless here, howdy y'all.

    Mid RMVXAce development I began learning to program in java so I could write stories for android since windows 10 would read programs created for ARM architecture. Since RMMV will compile for multiple systems.. I'll give it a go. Thank you to all who shared their skills on forums of RPG Makers...
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