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  1. CT_Bolt

    Taking Damage With Every Move

    I've wrote a plugin that should suit this perfectly. (cool) Switch on While Player Walk Plugin: Click Here to View While a "master switch" is ON this plugin turns a switch on every time the character moves to another tile. This allows the developer to create a parallel common event and set the...
  2. CT_Bolt

    Switch On While Player Walk

    CT_Bolt submitted a new resource: Switch On While Player Walk - Turn ON a switch on each tile the character steps on while a switch is on. Read more about this resource...
  3. CT_Bolt

    RPG Maker Switch On While Player Walk 1.10

    Should be compatible with all versions of MV & all other plugins. (hella) This plugin allows developers to turn ON a switch on each tile the character steps on while a "master switch" is on. (cheeky) The switch that is to be turned on is defined by an in game variable therefore it can be...
  4. CT_Bolt

    Taking Damage With Every Move

    Also just to cover all bases... damage floor doesn't suit your needs, correct? ...At least in the current form. ...at least in the current form. ... if you needed to toggle the damage floor you could always copy the tileset and edit one to damage floor & one not, then use the "change tileset"...
  5. CT_Bolt

    Taking Damage With Every Move

    Just want to clarify... Every move the player makes (aka. button pressed/clicked movement)? ...or... every move the character takes (aka. every square stepped on)? <--- I'm guessing this one.
  6. CT_Bolt

    Nature Summer

    All can be found on the deviant art page... http://schwarzenacht.deviantart.com/art/PandaMaru-MV-nature1-578144379
  7. CT_Bolt

    How to install yanfly plugin

    All plugins found here: http://yanfly.moe/yep/ Click on the picture of the one you want (core is prerequisite for most of the plugins) then use the dropbox link.(cool) ...or http://yanfly.moe/plugins/en/ Use right click & save as (thumbsup) .... then mark this post as "Best Answer" by...
  8. CT_Bolt

    How to create extra rool via variables ?

    Summary: System that allows player to get a set number of "extra item drop chances" each week. Allow the player to buy only 1 per week. If they have an "extra item drop chance" then allow the player to choose whether to use one after they win a battle. Have I got this correct so far? Did I...
  9. CT_Bolt

    Please help. How do I "sync" a data file to be used as a global score system?

    Excellent advice both of you! Yes thanks I see now. I've been looking into Firebase much more now, I can see how it will be perfect for this & much more. So any good example project you can recommend for an MV Firebase project? I've found this: http://tm.lucky-duet.com/viewtopic.php?f=5&t=1618...
  10. CT_Bolt

    Please help. How do I "sync" a data file to be used as a global score system?

    Thanks for the reply LTN. (cool) Online Data to be used globally via the game downloaded with google play, etc. My thought was I would download a score data file for use whenever the player opened the score board to be used local then read. When the player gets a highscore I would download &...
  11. CT_Bolt

    Please help. How do I "sync" a data file to be used as a global score system?

    Hello friends, I'm looking for a way to "sync" a data file to be used as a global score system. In other words when the player wants to view the score board, the file would download to be read so the data could be sent to be viewed by the player. If the player makes the global score board the...
  12. CT_Bolt

    MinsterJay's Promotion!

    Congrats MinisterJay! (glad)(icecream) Well deserved. (hella)(thumbsup)
  13. CT_Bolt

    Weird Plugin Command error?

    Glad to hear it. (cool)(thumbsup) Mind sharing the solution? (icecream)
  14. CT_Bolt

    I totally feel you there bro. ☻ Hope you get a break soon.

    I totally feel you there bro. ☻ Hope you get a break soon.
  15. CT_Bolt

    Weird Plugin Command error?

    Line 99:30: if ($gameScreen.picture(args[1])) {this.setPictureEffects(command, args)}; Which might mean\ that you haven't specified a argument for the command. (be sure to use the spaces as they are actually separators used by the game interpreter in the plugin command) May I see how you use...
  16. CT_Bolt

    Lighting system with default tint screen

    Oh yes, I do see now. I guess the lighting system really is just making a color mask on every area except the lit up area... To clarify this a bit better this is below what you want? Use standard event command tinting options and have a "normal lighting" on select events & player flshlight...
  17. CT_Bolt

    Generator Rename

    Top Secret Omega Awesome MV Character Generator Tool... It can do much more then the standard RMMV Generator. (hella)(thumbsup) This should help put your madness to rest. (cool)
  18. CT_Bolt

    Lighting system with default tint screen

    Using OrangeLighting have you tried setting the opacity variable to 0? (Set "opacityVariable" to the ID of a game variable. Then set that variable to 0.) This may work... seems to work for me... I'm not exactly sure how everything works with your custom common event lighting system. Let me...
  19. CT_Bolt

    Eventing Question

    No problem, Glad I could help out. ☺ Yeah that was the issue I ran into. I'm could most likely script something to suit better for this, but that is what I came up with so far from eventing... I'm still toying around with this. ☻
  20. CT_Bolt

    Running on a laptop (not the greatest): Dell N5040, Intel(R) Core(TM) i3 CPU M390 @ 2.67GHz 2.66...

    Running on a laptop (not the greatest): Dell N5040, Intel(R) Core(TM) i3 CPU M390 @ 2.67GHz 2.66 GHz Memory: 4 GB System Type: 64 Bit OS Windows, Firefox v53 It runs but very choppy (most MV web games run this way for me). Looks like a very interesting concept though. ☺ ...Sorry I respond...
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