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  1. Saruteku

    Skill and State Database

    One of the things I have noticed about a lot of RPG Maker games is the skills are not very diverse or interesting. It's usually Fire 1,2,3 Ice 1,2,3 heal revive etc, and it's the same with States, they tend to be more or less the same, Sleep, Poison, Ect, so I decided to try making a list of a...
  2. Saruteku

    Inventory bags

    I've been trying to figure this out for a while but I want to be able to separate items from the main inventory windows so it doesn't end up getting full. For example books are heavily used in my game but I don't want them stored with more useful items like potions and stuff and I don't want...
  3. Saruteku

    Way of the Land

    I'm the type that always gets ideas and may go a liiiiiittle overboard so I decided to start a post with a bit of the direction I'm taking my game. First off the game is based around crafting, but instead of a perpetual crafting game like Stardew Valley, Minecraft and such I want it to be...
  4. Saruteku

    How to have custom Leveling (For skills and such) without Plugins

    I saw a post on here (https://rpgmakermv.co/threads/crafting-and-fishing.1760/#post-17523) that was about trying to add a leveling system to his fishing, but it was so old I didn't want to necropost it, plus this could be useful for other things and I wanted to put something out there to correct...
  5. Saruteku

    Field States and Situational Music

    There are a few things I wanna try and do. One is make a state that changes the music. To give you an idea of what I mean my bard has a few spells that play constantly and as long as they are played (Not changed) the party benefits from it, much like Sona from League of Legends. Is it possible...
  6. Saruteku

    Been around but haven't introduced myself

    Hi, I'm Saruteku, the Tech loving Monkey on the computer. My goal in like is to be a game designer, programmer, developer, lots of things and I'm using RPG Maker as a tool to learn basics of game design, Basic Javascript, basic story progression, make making, balancing, ect, as such I made a...
  7. Saruteku

    Lighting and Random Summoning

    Day and Night is one of the bigger things I need in my game. Things are set around time, It gets dark and light around things help you see, and there are things hiding in the darkness I don't want the player to have warning about. To that end I use Terrax Lighting, but it seems to mess with...
  8. Saruteku

    Character designs for my project

    I'm using the generator to make the sprites since I have not yet learned how to make them look nice, but the face pictures and anything else I'm making myself. These are a few designs that I drew for the Party Members. I'll update it as I finish more. What do you think?
  9. Saruteku

    Showing the Right Face Picture (Answered)

    I spent a lot of time trying to make a (Simple) Character customization page but then realized I have no idea how to make sure the right face picture appears when they are talking. I don't want to use a variable and conditional branches on every conversation just to change the picture so I guess...
  10. Saruteku

    Sizing and Purpose

    So I'm not exactly new to making maps though I'm not exactly a professional. I like trying to make semi natural maps by using the pencil tool and my drawing tablet to try and make as whimsical a map as possible meaning other than thinking of what a map needs I have little real clue what the end...
  11. Saruteku

    Main Party Tracking

    I have seen many people asking about the leaders and such but I want to be able to track who is on the active party. The way I have tried doing this is by setting a variable to the ID of the actor in the 4 party slots which is not only inefficient due to me having to check the 4 slots...
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