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  1. ejronin

    /kor teks/ [project development - pase I]

    Now that I have the time and am comfortable with the current version of the story (the details are subject to change as I work on the project over the next Nth months...) I wanted to do a field test of the synopsis. Influenced by works to include Mulholland Drive, Waking Life, Ubik, and Heavy...
  2. ejronin

    Things I'd like to see in RMMV

    I understand that RMMV and it's predecessors are designed to be standalone but many people use external programs to enrich the content being developed and I feel it is encouraged for more than basic output. Creating easier pathways for users to accomplish this may benefit both the platform and...
  3. ejronin

    Age progression - swapping your character image and sprites

    One of the elements in the title I'm working on is that it takes place over a period of several years. The characters start out as adolescents and fewer that four in quantity. Then they gain another member, and then about 10 years pass. I have all the character images and associated files for...
  4. ejronin

    "Designer" skill a bit broad?

    I was thinking about the RM cskills classification, "designer." Generally speaking I understood it as a catch all, and I don't mean that to devalue the role or ability by any means. However, I know some people are great at designing maps while others are much better for designing mechanics; one...
  5. ejronin

    Request: Custom Weapons

    Hi, I'm looking to price for comission a set of weapons and armor to be made for commercial use (eventaully) Knife Dagger Katar Quarter Staff Staff Segmented Staff Brass Knuckles Claws Short Sword Long Sword Bastard Sword War Hammer Maul Spear Trident Glaive Bow Recurve Bow Compound Bow Light...
  6. ejronin

    Good Evening

    Good evening. I'm newish to RPG Maker and hold much interest in the altogether. Most of my strength is in creative writing and solving story and continuity issues. However, that places me more with the 'idea guy' group than anything and I'm working on moving from that into a more technical and...
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