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    Plugin for self-variables in common events

    Hi everyone! How are you? So I released an action rpg game about a year ago, and after a lot of updates I decided that the most intelligent thing to do was move each type of enemy to a common event so that I don't have to manually make every update in every single event in every single map. I...
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    Using variable as part of an identifier

    Hi! So in my game I use conditional branches to check the percentage of HP, MP, etc and for example if the result is 50 the game will show a life bar only half full using a Show picture event. The thing is I have several HUD items (HP, MP, Exp, and a couple more) and it takes about 400-500...
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    Removing stats limit

    Hi! I was wondering if there's a plugin to remove RPG Maker's limit for stats (more specifically HP and MP, which stop at 9999 in the menus) Thank you!
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    Refreshing an event's speed

    Hi! So I have a common event that gives knockback via movement route to a map event with a speed of 5, and I want to use $gameMap.event(1).setMoveSpeed to restore the event page's default speed once the movement route finishes. How can I get the event page's default speed? Thank you for your...
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    Check for Gamepad Input (RPG Maker MV)

    Hey there! I want to add Gamepad compatibility to my game so I need a plugin: Type: System Description: I need a plugin, similar to eivl's Keyboard Plugin or Quasi Input, that allows me to use script calls to check if a button/stick from a Gamepad is being used. To be clear, I don't need to...
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    Refreshing an event's speed

    Hi! So I have a common event that gives knockback via movement route to a map event with a speed of 5, and I want to use $gameMap.event(1).setMoveSpeed to restore the event page's default speed once the movement route finishes. How can I get the event page's default speed? Thank you for your...
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    Move event's sprite

    Hey! I was wondering how can I move the sprite of an event. I have a taller than normal sprite (48x96) and when I use it in an event, the bottom 48 pixels fill the tile while the other 48 pixels are in the tile above. I want the 48 pixels from the center of the sprite to fill the event's tile...
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    Using variables as Stats

    Hi! I released a Action-RPG game on Sunday and when developing I used variables to define all the stats because the way RPG Maker MV manages them (only increase and decrease) is not practical for me as I want to set them to specific values throughout the game. However, the software doesn't...
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    Allowing more functions to keyboard presses

    Hi. I have a pretty big project ported to RPG Maker MV (an Action RPG without any scripting, everything done by myself) and I need a minimum of 11 action keys (4 for movement, one for dashing, melee attacks, special attacks, menu, defense and 2 for changing the selected special attack)...
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