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  1. YGM7

    Game Over in stealth-puzzle game

    I am working on a stealth/puzzle type game at the moment, and I wasnt sure if this mechanic was appropriate for the genre. What I have at the moment is a health system where every time you get spotted you go back to the beginning of the map and your health decreases (I make a point in stating...
  2. YGM7

    Parallel Process Text Message While Allowing Player to Move

    Hi. Im looking for a way to display text permanently on screen while allowing the player to move around. I have yet to find a script to do this, and dont think theres a good way to do this via events. Thanks
  3. YGM7

    REQUEST: On screen health number indicator

    Does anybody know how to have it say in the corner of the screen something along the lines of "Health 100" (or whatever number) and have that number decrease after certain occurrences? I would also like it to Game Over when it hits zero. This doesnt seem like it could be that hard, but I have...
  4. YGM7

    Event Commands Playing Twice

    Hi, new here. I have an issue where an event command is running twice. It is on a parallel event that is only set to run if a switch is on. I have similar events throughout my game, but the problem only occurs here. I have 2 events on this map that have this issue. Any help would be appreciated...
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