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  1. SalmonWine

    Walking Simulators and LSD

    Hello, fellow developers :) Man, it really has been awhile since i've been here, at least five or six months...but this isnt the time for blog posting! Essentially, the idea for a heavily exploration based type of game is certainly not new, some corners of the internet have coined them as...
  2. SalmonWine

    The Theory & Struggle of Devotion

    RPG Maker MV is a beautiful creation, it has brought together a massive community of people all across the globe. People with different idealogies, life styles, social classes, etc. All of them, based around the central idea of creating games. I've started to feel such intense frustration with...
  3. SalmonWine

    Recruitment for Silence

    Silence is designed to be a very atypical RPG. It features no elemental system, heavy focus on stat re-balance through equipment, and planning your turn based on a the speed of your party and the effects of skills. For more info on silence, you can view the main thread here...
  4. SalmonWine

    Bad/Overly-Ambitious Game Ideas

    Let me tell you a story about my attempted first game, The Four Fundamentally, if this game were to be made it would NOT be made in RMMV, but seeing as how it was the only program avaliable to me (on free trial, mind you) i tried to use it. It taught me a LOT of hard lessons about making games...
  5. SalmonWine

    Crunchy Tunes Music

    EonTripleX submitted a new resource: Crunchy Tunes Music - Four free to use, 8-bit tunes for your games! Read more about this resource...
  6. SalmonWine

    Brainstorming CRAZY Skills and Weapons

    Howdy everyone! My game Silence has been in development for quite some time, and I've had a lot of ideas. However, I'm kind of running low on steam, and need some help. I have 60 player skills in the game (one per character), 32 weapons, and 8 limit-beakers. However, I intend for these numbers...
  7. SalmonWine

    Requesting help from Combat Formula experts

    Some of the skills im adding currently to my game Silence are odd and can't be coded normally, so i need some help! 1.) Any way of increasing an attack's individual critical chance? Like make some attacks have a high crit chance and others have particularly minute attacks. 2.) Need help making...
  8. SalmonWine

    SILENCE: Combat Demo 1

    EonTripleX submitted a new resource: SILENCE: Combat Demo 1 - Testing some of dungeon 1's enemies against two of the cast Read more about this resource...
  9. SalmonWine

    SILENCE (Official RPG Thread)

    Silence is an RPG created by a small group of people hoping to create a game for those who want a challenge. "All power comes with weakness" Every strength can be beaten. Where's the fun in collecting a +5 ATK sword, then a +20 ATK, then a +50 and so on...when you can have true decision. Maybe...
  10. SalmonWine

    Ally and Enemy Event Skills?

    Need some help with how formulas work. For the game I've been working, I want attacks that can A.) Target an enemy AND attacker B.) Pick one target, ally or enemy For example, I want to make a skill that kills the user and deals massive damage to one target. Or, make a conversion skill...
  11. SalmonWine

    Introductions I Guess

    Hello everyone! I'm EonTripleX, all me Eon. I came to this site for help with my first rpg, Silence! There are two people helping me with it right now, but its not quite enough...so I'm here now! Look for me posting around :)
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