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  1. Crabs

    Copper Angels: Exodus Operation

    Thank you for commenting! (@^◡^) I made a backstory some months ago, but I thought people wouldn't care. I guess I was wrong xD In short, the plot is about a bunch of robots that kidnaps people, claiming they are "trying to help the humankind". It has a steampunk theme. I'm going to add the...
  2. Crabs

    Copper Angels: Exodus Operation

    Side-view battle system: Pretty simple turn-based combat system where a character attacks once per turn and the actions queue is defined by their agility. Enhanced AI: Some enemies acts dumb, but others try to combo or counter the player. No random encounter: Enemies are NPCs - The battle...
  3. Crabs

    Achievements Pro

    omg another amazing plugin! Thank you!
  4. Crabs

    RPG Maker MV Mini-Map Plugin

    Just keep in mind that to use .call() you have to pass some parameters. :) upp_miniMapCmds.call(this, command, args); It's not like .apply() which automatically store everything in a array.
  5. Crabs

    RPG Maker MV Mini-Map Plugin

    I'm not a native english speaker, so sometimes I don't know if I'm being unpolite or something like this. Speacially when I don't double check. :( I don't know if you you're a good programmer or not, but your script is really good. I have no idea how much time I'd spend to make something like...
  6. Crabs

    RPG Maker MV Mini-Map Plugin

    I wrote in bold font because I tried to show that I wanted to contribute and not ask you to fix it. But it seems the effect was exatly the opposite. My bad. Sorry. Btw. Thank you. I'll start by checking gameSystem. If I find a decent solution I'm sharing it.
  7. Crabs

    RPG Maker MV Mini-Map Plugin

    I saw a guy here complaining about bad compatibility with yanfly's core engine. Seems to be something about variables. I'm also having to deal with the same issue. But I want to try fixing it. Do you have any clue about what is causing this conflict?
  8. Crabs

    Minimap Addon: AutoHide Addon

    Thanks for sharing it! I also have a suggestion to improve it. To fit my project, I made a small change to hide the mini-map during dialogs as well. On 100th line, I added the following expression: if(!$gamePlayer.isMoving() && !$gameMessage.isBusy()) So, if a person choose to display the...
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