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  1. Arkman

    Whole map versus Room-by-room?

    If it's a rogue like, does it have a procedural map or does it have a static map? I'd lean towards making a unit by unit map if your going with procedural maps. For static maps you don't really lose much by having bigger maps that are connected especially when using similar tilesets. Ragnarok...
  2. Arkman

    Boss Rush-themed gameplay?

    A good example of a game that's mainly boss rush themed but has a pixel art aesthetic is Titan Souls. It approaches story telling with little actual words, and sets a pretty isolated atmosphere. Mind you it wasn't made in MV and it's not a turn based RPG, but pretty much every enemy is a 'boss'...
  3. Arkman

    How do you structure your game making?

    I also agree on the importance of having the story be the primary focus of the game, but you can't underestimate the value of having graphics and mechanics fleshed out for your project. Look at Undertale: I don't think the game would have been as successful without the Spare mechanic (which was...
  4. Arkman

    What type of GRINDER are you ? :D

    Grinding is only fun if there's a tangible goal in mind (a chance for an upgrade). If the game doesn't reward grinding, it better have something else to keep the players attention. If a game is built around grinding (in that it makes grinding rewarding) then i'm more likely to enjoy the grind...
  5. Arkman

    Nice to meet you!

    Hi everyone, my name is Arkman and I've recently purchased RPGMAKER MV. I worked on RPGMAKER VX Ace in the past but I never really released anything (I made the noob mistake of having massive project scopes). I currently have 148 hrs using MV and I'm planning to set my sights on something a bit...
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