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  1. Aosha

    Damage Formulas 101 (MV Edition)

    So it turns out there can be too many parenthesis... Guess I need to get used to that :P Thanks!
  2. Aosha

    Damage Formulas 101 (MV Edition)

    Oh hey it worked! I was certain I'd tried that exact setup already, but I must have been missing something, like the ( ) around b.mhp*o.1, or the spaces around < (if those are necessary). Cheers! I'm just not gonna stop bugging you am I... Now that I'm thinking about the states needed to use...
  3. Aosha

    Damage Formulas 101 (MV Edition)

    I do already know how to designate skills to be learned through level up, I was just saying I wanted this as a level up skill as a reasoning for why I didn't want it to behave the way I had it set up until then. I've completed the learnsets for two classes already before I ran into this wall...
  4. Aosha

    Damage Formulas 101 (MV Edition)

    Thanks a lot! I got it working exactly how I wanted! The calculation you provided didn't quite work as is, but once I changed "{b.gainHp (-1*(a.mat*2-b.mdf*2)); a.resetStateCounts(44);}" into "{a.resetStateCounts(44); a.mat*2-b.mdf*2}" it started doing exactly what I intended (after a while I...
  5. Aosha

    Damage Formulas 101 (MV Edition)

    This helped out me a lot. Something I've now tried to do but still haven't figured out: There is a skill I want to do "a.mat * 5 - b.mdf *2" damage if the actor using it is affected by state 44, and 0 damage otherwise. Thus far I've made it a skill that only shows up when under state 44, but...
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