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animations

  1. MugenDraco

    How to Choose Weapon Motion While Keeping Weapon Image for Skills

    Here's what I'm trying to do. I have all my Weapon Types set up, and certain Skills use the user's currently equipped weapon's animation instead of the generic cast animation. I've achieved this through Yanfly's Action Sequence Packs just fine. However, I'm trying to fine-tune it to get more...
  2. ManoMike

    Animation Cell size and other screen stuff

    Hello there! So, I'd like to know how exactly I control the cell size on attack animations. Also, is there a way to have both the animation and the battler be placed independently from the battle hud location (you know how on vanilla MV you can't place battlers where the hud is... to place stuff...
  3. Robert Lee

    Map Animations

    I have searched the forums and cannot find a definitive answer to my question so here goes.... It seems that as with lots of things there is more than one way to create simple animations on maps, campfire with flickering flames or moving water. But I also see warnings in various places about...
  4. BlacksmithMV

    Team Rocket (Pokemon) Resources needed!

    Hey! I've been thinking of developing a Team-Rocket-Centric RPG for some time now, made for the new and improved MV engine, but I'm severely lacking in resources. My primary concern is making sprites for Rocket Grunts, but I can't find even a simple black cap for them. At that, maaaybe some...
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