The Help file that comes packaged with MV provides some details information. I copied to show you , I also highlighted an important piece of information. So yes a character sheet can contain a bigger character and can be a larger file but you will have to work out the math.
Characters (img/characters)
Images shown for the characters on the map.
The size for a character image can be changed freely (normally 48x48), and consist of
4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images.
The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings.
- It is possible treat 1 character as 1 file by including "$" at the beginning of the file name.
- Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements. This is primarily used for objects found in the map such as doors and treasure chests.
- It is also possible to use the "$" and "!" special characters together.
[doublepost=1448312886,1448292319][/doublepost]Glad I could help. :D
I will be locking this thread now if for some reason you want to re-open this topic please report the post