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Crafting and Fishing

Xenwing

Towns Guard
Xy$
0.00
I think I posted this in the right forum area. I am looking for a good crafting, fishing, alchemy and so on for my game. Where you unlock the class and you get a recipe book, with that class (and for fishing, its takes all your fish or something like that). And you level that class up it unlocks harder things to make and find thought my game for the players.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I moved this to theory and development.
I'm still not 100% sure what you're looking for, are you looking for plugins or just some ideas on how to go about making a crafting, the fishing system for your game. Either way, there are plenty of ideas already out there as well as plugins to help accomplish some of what you're talking about here. So come back and be a bit more specific and maybe someone here can help you out.
 

MinisterJay

Administrator
Staff member
Administrator
I recommend creating a variable called fish count. Each time a fish is caught add one to the fish count. In some games that I made, some fish, were worth more points. Determine how many caught creates a level increase. Have a conditional branch looking for the fish count needed for each increased level. When condition is met, the level is increased. I recommend to create a lot of common events to handle different level requirements.
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
I simply give the user some EXP for fishing. I'm pretty sure you cannot make it so there is a custom level unless you make a new script for it.
[doublepost=1452709112,1452674907][/doublepost]as of now though, I'm going to bed, and will fix anything you'd like to be fixed tomorrow. I have a huge CLS test tomorrow, that I hope I pass lol.
 
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