Hello, dear RPGM community.
Here's a little disclamer before we start the epic :
_________
I know that the following text can sound silly to you, but it's written from my heart in order to make you search for your deepest feelings and compare them to something I feel inside.
One day I found a new dream of mine: becoming a gamedesigner. It has started tough because I was like a ship in a big and deep ocean with clean skyline and no land on the horizon. I didn't know what to do, where to search and how to start this hard road. So I've started from a scratch.
I have a great gaming experience. And this means not only a "playthrough + impression" but a passion, analysis after another ending titles, making my own ideas how to improve every game process and all this kind of staff I didn't know how to use for a really long time. So first thing I've done as a gamedesinger (with the most simpliest meaning of that word) is a simple cardgame based on route, active cells during it and a rolls for actions. I've even written some sort of articles on a famous IT resource. It was featured, I got lots of feedback and positive words so it made me go further: I've started to search for a way to make something digital, closer to my passion. I've gone through different lessons and courses of gamedesign in order to get as much information about how to start it and use all my skills in a right way. And (I hope) I've really learned something about it. Time will show it anyway.
There was a long time till I found a RPGmaker and learned that some great games were made with it ("To the moon" as a simple example). Easy to enter, hard to master. My decision was obvious: I've started my work.
Tutorials, practises, demo-levels. It took some time of course. Long story short, now I have a plot, have some demos, have a small team of 3 people and a long road to release (really long one).
Ladies and gentlemen,
I'm proud to present (oh dmn it sounds too official for a pair of demo-levels, some pics and a big ambition, sigh) my very own project called
(lol I could have spent much more time for a presentation pic. Shame on me. 5:40 a.m. >_>)
Plot:
You are playing as a Gregory Feyn — a boy with a great dream to become a hero. But it's hard to achieve because Gregory is a thief. Lucky thief who has to ran away from the law on the cargo ship, which was sailing to the Gauldayn island, one of the Primoria archipelago famous for it's pirates, treasures, incredebly beautiful nature landscapes and hidden secrets. Gregory was going to reunite with his sister which is living on the Gauldayn. Well, was living because the Gauldayn port city is completely empty. No corpses, no signs of conflict or something like that. Everyone is gone.
Where is Gregory's sister? What's going on? Our hero is about to find it himself.
He is going to met with the greatest Primoria heroes, create a legendary crew of a legendary ship, deal with the evil and save his sister... from the death?
Details:
- Inspired by the greatest pirate themed games of last couple of years. We are going to fight with our ship, do some great boarding battles, get the enemy's cargo, find legendary weapons and upgrades, search for hidden pathes on the islands, battle with different creatures, watch the incredibly inspiring sunsets, listen to the sound of waves and, of course, do the epic building of your own pirate-hero!
- Different endings which are connected with each your choice. (Not like it was in the "Life is strange", lol). You are really about to choose your way wisely.
- Different custom hero classes with a spicy 'sea pirate' sauce. From the tanky "Titan" to stealthy and deadly "Sharp-tooth".
- Lot's of easter eggs, funny moments and secrets! Yarr!
- and MORE!
What do I got now:
- Region map (design).
- Gauldyne island map (design).
- Gauldyne port city playable demo-level.
- Storyline (work still in progress).
- Hero classes concepts.
- Shipmaking tileset for RPG maker (which allow you to make any ship you want with completely custom items of my own. Work in progress, but mechanicly it's tested. )
- Main battle mechanics for sea combat and close combat.
- Some pencil concepts of further levels.
- Main characters for episode 1 concepts.
- Complete beat-chart (GD table) for a first episode.
My problems:
Though I got my team to cover some things in the storymaking, I'm working completely alone now: from all the development in the RPGmaker to all the calculations with numbers and all the art. I've got my real life on my shoulders too, so basically I can't make it on my own, or it's literally gonna take me forever till the release of the first episode. I'm looking for a teammates to help me out. 8bit digital apprentice artists first of all, cause I'm so bad when it is about to work with characters art, RPGM scripters and programmers in the second place, because my game have a 'full load' of kinda unique mechanics (and I don't know whether it's real to make them in RPGM), and all other members of this great community I wanna be part of who can help with any bright ideas or corrections.
I really don't know what to give you for you help, but I think we can deal with that problem, can we? =) Especially if things will go good.
Another major thing is that my RPGmaker MV is still bugged and I can't run it, so I'm working with VX ace now.
My goals:
- Make a unique and enjoyable game which will make your skin cover with goosebumps, using 146% of RPGM.
- Make unique arts, tiles, heroes, sounds, music and mechanics. Less defaults, everything should be made with care and passion.
- I'm not in a race for time. My main task is to make a masterpiece, no matter how long it will take. (within reasonable limits of course)
- Make a nice point for a future gamedesign portfolio.
- Find teammates who have similar goals on their way. (in a case of long-term collaboration!)
The skills of my own:
Adobe photoshop, illustrator.
Tilemaking, animating, etc.
Sony vegas, adobe after effects.
Video editing, motion design, post production.
Fruity loops, Adobe audition, Sony Soundforge
Sound recording, making, mixing and editing.
-
Copyrighting, storytelling, gamedesign and presentation.
Gamedesing publications, writing courses, gamedesign courses and case studying, 5+ years of roleplaying experience.
Music writing.
10+ years of music school, 1 released album of self-written tracks + some singles.
Teamleading
Working as a SMM and community manager at the present time, 2+ years of experience.
And yep, I'm trying to practise my language as you have already read in the disclaimer.
Some project screenshots:
I will update the topic as soon as I got my updates with the arts.
And the last one thing.
I really need your help mates. Thank you for every feedback you can give. And "hello!" to all the ambasaddors who will find this development challenge interesting.
I'm kinda very stucked and frustrated=\
[doublepost=1449535585,1449369464][/doublepost]
My ship tileset 'in motion'
I'm currently working with textures and shadows to make it feel more dynamic and beautiful.
and yet, thread up!
Here's a little disclamer before we start the epic :
First of all I want to say sorry for my bad english. It's not my mother tongue so you can find some mistakes in my text. Feel free to correct me, but do it via my PM, so we can keep the thread clear, simple and warm as a winter plaid with hot tea near the campfire. =) Thank you in advance, mates! I really appreciate all of your help!
Sorry if I'm posting it in a wrong forum bunch. Please correct me If I did something wrong.
Sorry if I'm posting it in a wrong forum bunch. Please correct me If I did something wrong.
I know that the following text can sound silly to you, but it's written from my heart in order to make you search for your deepest feelings and compare them to something I feel inside.
One day I found a new dream of mine: becoming a gamedesigner. It has started tough because I was like a ship in a big and deep ocean with clean skyline and no land on the horizon. I didn't know what to do, where to search and how to start this hard road. So I've started from a scratch.
I have a great gaming experience. And this means not only a "playthrough + impression" but a passion, analysis after another ending titles, making my own ideas how to improve every game process and all this kind of staff I didn't know how to use for a really long time. So first thing I've done as a gamedesinger (with the most simpliest meaning of that word) is a simple cardgame based on route, active cells during it and a rolls for actions. I've even written some sort of articles on a famous IT resource. It was featured, I got lots of feedback and positive words so it made me go further: I've started to search for a way to make something digital, closer to my passion. I've gone through different lessons and courses of gamedesign in order to get as much information about how to start it and use all my skills in a right way. And (I hope) I've really learned something about it. Time will show it anyway.
There was a long time till I found a RPGmaker and learned that some great games were made with it ("To the moon" as a simple example). Easy to enter, hard to master. My decision was obvious: I've started my work.
Tutorials, practises, demo-levels. It took some time of course. Long story short, now I have a plot, have some demos, have a small team of 3 people and a long road to release (really long one).
Ladies and gentlemen,
I'm proud to present (oh dmn it sounds too official for a pair of demo-levels, some pics and a big ambition, sigh) my very own project called

Plot:
You are playing as a Gregory Feyn — a boy with a great dream to become a hero. But it's hard to achieve because Gregory is a thief. Lucky thief who has to ran away from the law on the cargo ship, which was sailing to the Gauldayn island, one of the Primoria archipelago famous for it's pirates, treasures, incredebly beautiful nature landscapes and hidden secrets. Gregory was going to reunite with his sister which is living on the Gauldayn. Well, was living because the Gauldayn port city is completely empty. No corpses, no signs of conflict or something like that. Everyone is gone.
Where is Gregory's sister? What's going on? Our hero is about to find it himself.
He is going to met with the greatest Primoria heroes, create a legendary crew of a legendary ship, deal with the evil and save his sister... from the death?
Details:
- Inspired by the greatest pirate themed games of last couple of years. We are going to fight with our ship, do some great boarding battles, get the enemy's cargo, find legendary weapons and upgrades, search for hidden pathes on the islands, battle with different creatures, watch the incredibly inspiring sunsets, listen to the sound of waves and, of course, do the epic building of your own pirate-hero!
- Different endings which are connected with each your choice. (Not like it was in the "Life is strange", lol). You are really about to choose your way wisely.
- Different custom hero classes with a spicy 'sea pirate' sauce. From the tanky "Titan" to stealthy and deadly "Sharp-tooth".
- Lot's of easter eggs, funny moments and secrets! Yarr!
- and MORE!
What do I got now:
- Region map (design).
- Gauldyne island map (design).
- Gauldyne port city playable demo-level.
- Storyline (work still in progress).
- Hero classes concepts.
- Shipmaking tileset for RPG maker (which allow you to make any ship you want with completely custom items of my own. Work in progress, but mechanicly it's tested. )
- Main battle mechanics for sea combat and close combat.
- Some pencil concepts of further levels.
- Main characters for episode 1 concepts.
- Complete beat-chart (GD table) for a first episode.
My problems:
Though I got my team to cover some things in the storymaking, I'm working completely alone now: from all the development in the RPGmaker to all the calculations with numbers and all the art. I've got my real life on my shoulders too, so basically I can't make it on my own, or it's literally gonna take me forever till the release of the first episode. I'm looking for a teammates to help me out. 8bit digital apprentice artists first of all, cause I'm so bad when it is about to work with characters art, RPGM scripters and programmers in the second place, because my game have a 'full load' of kinda unique mechanics (and I don't know whether it's real to make them in RPGM), and all other members of this great community I wanna be part of who can help with any bright ideas or corrections.
I really don't know what to give you for you help, but I think we can deal with that problem, can we? =) Especially if things will go good.
Another major thing is that my RPGmaker MV is still bugged and I can't run it, so I'm working with VX ace now.
My goals:
- Make a unique and enjoyable game which will make your skin cover with goosebumps, using 146% of RPGM.
- Make unique arts, tiles, heroes, sounds, music and mechanics. Less defaults, everything should be made with care and passion.
- I'm not in a race for time. My main task is to make a masterpiece, no matter how long it will take. (within reasonable limits of course)
- Make a nice point for a future gamedesign portfolio.
- Find teammates who have similar goals on their way. (in a case of long-term collaboration!)
The skills of my own:
Adobe photoshop, illustrator.
Tilemaking, animating, etc.
Sony vegas, adobe after effects.
Video editing, motion design, post production.
Fruity loops, Adobe audition, Sony Soundforge
Sound recording, making, mixing and editing.
-
Copyrighting, storytelling, gamedesign and presentation.
Gamedesing publications, writing courses, gamedesign courses and case studying, 5+ years of roleplaying experience.
Music writing.
10+ years of music school, 1 released album of self-written tracks + some singles.
Teamleading
Working as a SMM and community manager at the present time, 2+ years of experience.
And yep, I'm trying to practise my language as you have already read in the disclaimer.
Some project screenshots:

I will update the topic as soon as I got my updates with the arts.
And the last one thing.
I really need your help mates. Thank you for every feedback you can give. And "hello!" to all the ambasaddors who will find this development challenge interesting.
I'm kinda very stucked and frustrated=\
[doublepost=1449535585,1449369464][/doublepost]

My ship tileset 'in motion'
I'm currently working with textures and shadows to make it feel more dynamic and beautiful.
and yet, thread up!