Greetings everyone! After trying out the Active Time Battle (also known as Yanfly's Active Turn Based). The plugin works like a charm. However, there's something that bothers me and even though Yanfly told me it was doable, I didn't figure it out how to do it.
My problem is when I choose the Attack command, instead of doing it instantly, it has a charge gauge that has to be filled up, like if you were charging a spell or loading an item.
The ATB gauge proceeds as it's supposed to do.
The yellow bat is called the Charge Gauge if I'm not mistaken. But I don't want the Attack command to require this to proceed a normal attack like a skill or magic does. I want the Attack Command and certain skills (since I'm using Weapon Skill to have different formula for weapons) to not have the Charge Gauche, and apply instantly.
Here's Yanfly's Script : http://yanfly.moe/plugins/en/YEP_X_BattleSysATB.js
I give all my thanks in advance.
My problem is when I choose the Attack command, instead of doing it instantly, it has a charge gauge that has to be filled up, like if you were charging a spell or loading an item.

The ATB gauge proceeds as it's supposed to do.

The yellow bat is called the Charge Gauge if I'm not mistaken. But I don't want the Attack command to require this to proceed a normal attack like a skill or magic does. I want the Attack Command and certain skills (since I'm using Weapon Skill to have different formula for weapons) to not have the Charge Gauche, and apply instantly.
Here's Yanfly's Script : http://yanfly.moe/plugins/en/YEP_X_BattleSysATB.js
I give all my thanks in advance.