Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Lag

Demonboy75

Towns Guard
So, I'm creating a game using MV with either free-to-use, default, or Character Generator assets. Up until just recently, the game has been working fine, but now whenever I playtest it, saving and loading a profile lags the game for about two to five seconds. It's minor, but I'd like to get rid of it if I can. I have been using a different PNG file for each character created with the Character Generator assets, if that helps to determine the problem.
 

Dad3353

Praised Adventurer
...I have been using a different PNG file for each character created with the Character Generator assets...
I'm fairly new at this, too, and using only 'stock parts. Have you tried combining your characters into groups of eight per sheet..? It's not that difficult, if you've access to either Photoshop or Gimp, and may save load times..? Just a thought...
 

Demonboy75

Towns Guard
I'm fairly new at this, too, and using only 'stock parts. Have you tried combining your characters into groups of eight per sheet..? It's not that difficult, if you've access to either Photoshop or Gimp, and may save load times..? Just a thought...
I actually figured out what was wrong. I set the actor count to 2000 because I wanted extra space for any more actors I would create, and I did the same with the party list. No duh the game will lag if it has to remember 2000 actors (only 4 of which I was actually using)! I just lowered that number back down, saved the game, and everything worked fine. However, I have started simply putting eight to a spritesheet, yes. I figured that might have been the problem at first, but I'm gonna do it anyway even though I know it's not the problem now. It'll probably save me headache in the long run :)

Thanks for trying to help out though, I appreciate it.
 

Dad3353

Praised Adventurer


Good to learn about the length of Item or Actor counts. It reminds me to have a quick look at my own, and see if I've not also got a case of 'just in case', and could reduce the count to a more reasonable level. Thanks for posting your solution; cheers.
 
Top