Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Mapping help - Tilesets change ingame?

Gudetama

Villager
Xy$
0.00
Hello fellow forum users!
I have a mapping problem which I just can´t figure out: I´ve created a small town my character has to visit.
When entering the map, there is a small cutscene running. When I set the "starting position" in this map (as I normally do for testing purposes), everything is fine (pic 1: How it looks in the editor. Pic 2: How it looks when starting position is set on the map).
But, when I´m ingame, and I come to the point when the map-transition takes place (from my world-map to the new town), many many other thiles from the world-map have appeared (pic. 3).
I have no clue why RMMV adds tiles to my map after the transition, but does run fine when I put the starting position at the same map. Any ideas?
Thanks and greetings

Gudetama
 

Attachments

Last edited:
Top