Hello fellow forum users!
I have a mapping problem which I just can´t figure out: I´ve created a small town my character has to visit.
When entering the map, there is a small cutscene running. When I set the "starting position" in this map (as I normally do for testing purposes), everything is fine (pic 1: How it looks in the editor. Pic 2: How it looks when starting position is set on the map).
But, when I´m ingame, and I come to the point when the map-transition takes place (from my world-map to the new town), many many other thiles from the world-map have appeared (pic. 3).
I have no clue why RMMV adds tiles to my map after the transition, but does run fine when I put the starting position at the same map. Any ideas?
Thanks and greetings
Gudetama
I have a mapping problem which I just can´t figure out: I´ve created a small town my character has to visit.
When entering the map, there is a small cutscene running. When I set the "starting position" in this map (as I normally do for testing purposes), everything is fine (pic 1: How it looks in the editor. Pic 2: How it looks when starting position is set on the map).
But, when I´m ingame, and I come to the point when the map-transition takes place (from my world-map to the new town), many many other thiles from the world-map have appeared (pic. 3).
I have no clue why RMMV adds tiles to my map after the transition, but does run fine when I put the starting position at the same map. Any ideas?
Thanks and greetings
Gudetama
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