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Mobile Game - Display full screen?

CT_Bolt

Global Moderator
Staff member
Resource Team
Xy$
0.02
Hello all I was porting a game to my phone today... and was wondering what is the best way to use the full screen for the phone (no black borders and such).

I've used Yanfly's Core Engine Plugin to change the screen width & height, which so far seems to works great for my title screen... but everything else looks like it gets very messed up by doing this.

I resized and adjusted some events to try to fit them better but this doesn't work quite the way I'd like either for a few reasons one of the main reasons is that re-sizing events still only activates the event for only the one square not the whole image (probably could be fixed with a plugin?)

Anyways long story short...
Trying to port to my phone utilizing the whole phone screen (no black borders).
Any suggestions are much appreciated. (cool)

Phone Details:
Samsung Galaxy S6 Edge Plus
Resolution: 1440x2560
 
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LTN Games

Master Mind
Resource Team
Xy$
0.01
Android or Apple ? I only ever tried doing android so if that is what you're doing as well I may be able to help. How is it that you are creating the apk? If you do it as the helpfile suggests, I would recommend trying to use Intel XDK. Here is a quick video tutorial of how to export an apk with this tool.
 

CT_Bolt

Global Moderator
Staff member
Resource Team
Xy$
0.02
Android or Apple ? I only ever tried doing android so if that is what you're doing as well I may be able to help. How is it that you are creating the apk? If you do it as the helpfile suggests, I would recommend trying to use Intel XDK. Here is a quick video tutorial of how to export an apk with this tool.
Yup that's what I use. (cool)
Exports great and all but I need it to use the whole phone screen not just a box. With Yanfly's Core Engine Plugin I managed to get the title screen looking decent (although later I will make a graphic that doesn't need to be stretched that much). (glad)

See below:
This is normal:
Bad.png
This is after the plugin:
Good.png

At this time I've got most of what I need working.
Now I just need my events to be bigger and to function as normal for the whole image, not just the the bottom middle section of the image. Which I'm guessing is the way it has been scripted to act?

To sum up:
How can I make the events that are 96x96 pixels act as a normal event that is 48x48
 
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