Hello there! :)
Dunno if I wrote a correct thread, but anyway...
I have a noob question about Agility;
What exactly is this needed for?
The only info I got is this;
Did use new project, and then added 1 enemy with 1 all stats + 50hp, (Troops = 8x enemy)
and 4 actors with 1 all stats + 50hp, and added 500 agility on Actor1.
For me on this test, Actor1 did always start first, and then all my other actor,
after that enemy, and then Actor1 ect...
So why didn't my Actor1 got "extra" turns?
Yes, I did read that this is low %, think it was 5% or something, but 500agility vs 1 ? :/
And then I did even test "Escape" for that troops, even if I did have 1 agility,
my escape was the same as if I did have 500 agility.
..........................................................................................................................................
Just trying to say what is different if you use Agility or ignore that?
Did edit some demo MV games that did have high of Agility value to 0 of ALL gear
and couldn't see the different.
Would be nice to get nice advice / TIP about Agility on this program,
trying to do my first MV Game's, and planning to set up Agility on gear,
like nothing, low or high value.
//Cheers
Dunno if I wrote a correct thread, but anyway...
I have a noob question about Agility;
What exactly is this needed for?
The only info I got is this;
But dunno if that is correct, or I do something wrong.AGI (Agility): Agility has three separate effects:
- Determining Turn Order
- Determining Chance of Preemptive Strike or Surprise
- Determining Chance of Escape
Did use new project, and then added 1 enemy with 1 all stats + 50hp, (Troops = 8x enemy)
and 4 actors with 1 all stats + 50hp, and added 500 agility on Actor1.
For me on this test, Actor1 did always start first, and then all my other actor,
after that enemy, and then Actor1 ect...
So why didn't my Actor1 got "extra" turns?
Yes, I did read that this is low %, think it was 5% or something, but 500agility vs 1 ? :/
And then I did even test "Escape" for that troops, even if I did have 1 agility,
my escape was the same as if I did have 500 agility.
..........................................................................................................................................
Just trying to say what is different if you use Agility or ignore that?
Did edit some demo MV games that did have high of Agility value to 0 of ALL gear
and couldn't see the different.
Would be nice to get nice advice / TIP about Agility on this program,
trying to do my first MV Game's, and planning to set up Agility on gear,
like nothing, low or high value.
//Cheers