biggislims
Towns Guard
- Xy$
- 0.00
Hi, I think this is the right forum for this question, if not please feel free to correct me, and/or move this thread.
I have an area, 25 x 25, called "!Kayas_Hideout". I used OrangeMapShot to get the base image, loaded it into Photoshop and worked on it. I created my overlay layer and saved it as "par4", since the map ID is "004". Then I started a new 25 x 25 map, used "!Kayas_Hideout" as the Parallax Background, and put "<par>" in the notes.
When I run the game, I get this:
As you can see, on the left and right edges, the image is looping for some reason. This screen resolution is 1280 x 720, and if I go higher with my resolution, the left and right sides show even more of the looped area.
Is the problem that my area is too small for my resolution? I assumed that if I made a small area, RMMV would just put blank (black) space in parts that weren't there.
If the problem is my screen resolution, then I'm guessing all my maps need to be at least 27 x 27 (If I keep 1280 x 720), even if its just a small room? Otherwise I'll get the looping effect?
I have an area, 25 x 25, called "!Kayas_Hideout". I used OrangeMapShot to get the base image, loaded it into Photoshop and worked on it. I created my overlay layer and saved it as "par4", since the map ID is "004". Then I started a new 25 x 25 map, used "!Kayas_Hideout" as the Parallax Background, and put "<par>" in the notes.
When I run the game, I get this:

As you can see, on the left and right edges, the image is looping for some reason. This screen resolution is 1280 x 720, and if I go higher with my resolution, the left and right sides show even more of the looped area.
Is the problem that my area is too small for my resolution? I assumed that if I made a small area, RMMV would just put blank (black) space in parts that weren't there.
If the problem is my screen resolution, then I'm guessing all my maps need to be at least 27 x 27 (If I keep 1280 x 720), even if its just a small room? Otherwise I'll get the looping effect?