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Unholy Grail

biggislims

Towns Guard
Xy$
0.00
Unholy Grail is the title of my current project with RPG Maker MV.

Check out my Tumbler page for more.
I'll post more here in the future, to track my progress in creating a demo by end of the year.
UG Grimmblade Manor Alpha 0_01.png
 

biggislims

Towns Guard
Xy$
0.00
Unholy Grail I - Demo End Title.png
Today I was successful in getting from Point A (Start Menu) to Point B (Demo End)!

And I added Yanfly's Quest Journal System! It's hard to believe the software doesn't come with a Journal System, it's pretty much the industry standard for RPGs. Thank you, Yanfly!

Now I just need to focus on bugs, eventing, quest creation, tightening scenes (movement, sound, text), database stuff: creating abilities, items and whatnot, using Photoshop to create my parallaxes and other game artwork, and I'm sure a slew of things I haven't even planned for yet.

I'm shooting for a 30 minimum Demo, but providing a few optional things to do, if you like, before ending the demo.

I see this game as episodic, with Episode 1 consisting of the Demo, his first trip to Devilicus and the adventure he has there, and returning to the Manor.
 

biggislims

Towns Guard
Xy$
0.00
Grail Grimmblade, a young man who grew up in a fancy manor, situated on the outskirts of the ancient city, Devilicus, in the Kingdom of Gaia. He spent his school semesters in the distant, DeLion Academy, in the Impenetrable, capitol city, Angelica, where he studied Fine Art. He was in class last month, painting serine landscapes of the baroque period, when he received a letter with his family crest on the front, sealed with wax. Penned by Reznor, the family caretaker, the letter stated that his father, Master Cesare, had absconded, having departed in secret or been taken mysteriously away, no one could say. Lady Ilyana, Grail's mother, had committed suicide three days later.

Grail, beyond heartbroken from his mother’s death, and unable to come to terms with his father’s disappearance, made the month long trip home by carriage, to Grimmblade Manor; There he would search for his father, and find out why his mother had killed herself.

Grimmblade Manor has been in the family for 13 generations, and dates back to Gestalt, a retired Knight in service of the Kingdom of Gaia, who helped settle the area, clearing it of beasts and monsters with the help of his friends. Gestalt took his last name from the long sword he had employed while defending Gaia in a terrible war, fought with the Demons of Manifestus from the Abysmal Depths, a realm of Hel. The Grimmblade had been passed down through 12 generations of peaceful years, and would pass to Grail on his 20th birthday, next year. But Grail didn't care for weapons, or war for that matter, but rather enjoyed spending his free time painting, drawing, and sculpting.

What will Grail find when he returns to Grimmblade Manor?
How far will Grail have to go to find out what calamity has befallen his family?
Will Reznor prepare Grail's favorite dish, Guildling Eye Soup with Noodles?

Unholy Grail will seek to answer all these questions, and more!
[doublepost=1509075003,1508687005][/doublepost]!Drako's Kennel_00001.png
WIP of Drako's Kennel.

Grail's Father, Cesare, has a handsome hound named Drako, (to be revealed soon) who joins Grail's party early in the demo.
 

biggislims

Towns Guard
Xy$
0.00
Drako_Promo_00001.png
This is Drako, Grail’s faithful hound.

Drako served Master Ceasare for 19 years, having been brought home to Grimmblade Manor on the same day newborn baby Grail was brought home from the hospital in Devilicus.

Drako is the first party member that will join Grail.

I got the idea for this character from the Wolf Edit I did to the RTP Cerberus from RPG Maker MV.

Drako can sniff out buried items and treasure that Grail wouldn’t notice on his own, and can sense if there are enemies lurking around, initiating optional battles.
 
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