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Plugin [WIP] Enemy Reinforcements - summoning enemies to battle!

Tsukihime

Praised Adventurer
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In Ace, I wrote a script under the same name that allowed you to summon new enemies to battle.

I am porting it over to MV, but I have changed the way it is designed and have added some new functionality that wasn't available before.

It supports the following functions

1. Adding an enemy from a certain troop to battle
2. Adding another troop to battle
3. Removing an enemy from a certain troop from battle
4. Removing an entire troop from battle

These were available in Ace. Here are some new MV stuff

5. Checking whether a certain enemy from a certain troop is in battle
6. Checking whether a certain troop is in battle

These two things are meant to be used in conditions that will check whether enemies can be summoned or not, or to automatically summon new enemies whenever the previous has been defeated.

Enemy Reinforcements are just plugin commands/script calls, so you can summon new enemies using either events (eg: every 3 turns), or as part of a skill.

It only supports enemy summoning however, but if you wanted actors to summon enemies....

Here's a video that I'll be using for the release.

 
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