I just wanted an individual healing spell that is stronger on the caster as one ability, but this one might be another option too.So you are you looking at doing a massive HEAL ALL, and the caster getting better healing results.
What I was looking for was 1 skill that works on both the user and other allies, but the heal is stronger on the user. Oh, and by the way, you can't use decimal numbers in skill formulae, just so you know :PSo a basic SELF HEAL that cost the same as a regular heal, but does more healing when cast as self?
How much stronger do you want it?
EXAMPLE: If you want the standard healing spell to do 25% percent more healing when user casts on self.
In the Skills area, cut and paste Heal to a new blank slot. If none exists, change maximum to a higher number.
RENAME it to Self Heal, or whatever you desire.
Change the Scope from 1 Ally to The User.
For the Formula change 200 + a.ma to 200 + a.ma*1.25
Make sure to add this skill to the character's skill list.
Is this what you were looking for?
Yes, you can. :) I have been using and testing different decimals all afternoon.Oh, and by the way, you can't use decimal numbers in skill formulae, just so you know :P
Interesting...Yes, you can. :) I have been using and testing different decimals all afternoon.
Yea. We probably need a programmer on this.The one skill doing two options, that is going to be fun to solve.
Oh, I forgot about that trait...@Trumully Does it matter if that healing caster receives a bonus from all healing spells cats on him/her?
In the Traits section add the Sp-Parameter named Recovery Effect. Anything above 100% will add that bonus to their individual healing, while everybody else's, from same spell remains the same. I first tried 25% and it reduced it down to 25%, and then tried 125% and the healing was 25% higher.
And likewise, thank you @Trumully . I created a Medic Class that will use this parameter.Oh, I forgot about that trait...I guess I could use that parameter and maybe make a common event that heals the other members in the party as normal... I'll see if I can get this going
Edit: Nevermind, I got it so that the recovery effect is increased for the class. Thanks, @MinisterJay!