Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. Tsukihime

    I like them too! There are a lot of great composers.

    I like them too! There are a lot of great composers.
  2. Tsukihime

    Hidden Choice Conditions

    Tsukihime submitted a new resource: Hidden Choice Conditions - Allows you to hide choices with a simple event call Read more about this resource...
  3. Tsukihime

    RPG Maker Hidden Choice Conditions 2015-11-04

    RPG Maker MV gives you a way to offer choice selection to your players through events, and depending on the choices they make, the game will respond differently. One thing that it doesn’t support, however, is the ability to hide certain choices from view. For example, if you wanted to offer...
  4. Tsukihime

    Video done. Now to write up docs and then...it's ready for release...

    Video done. Now to write up docs and then...it's ready for release https://www.youtube.com/watch?v=amyzMuYNnAo
  5. Tsukihime

    Particle System in MV?

    More info: http://flashhawk.github.io/spp.js/ Demo that I used in the video: http://flashhawk.github.io/spp.js/examples/pixi/ I basically just took the demo the author provided I'm pretty excited about the prospects of having a particle system in MV! Anyone tried looking into this library?
  6. Tsukihime

    MV master plugin list

    A few high-profile RM devs have been working hard to create a solution for managing plugins You may recognize them from the MVCommons team. They've created a system that allows you to submit plugins, which will organize them into a master list. Check it out: http://mvplugins.com/
  7. Tsukihime

    Armor shows on character

    Btw, I'm not sure when I will get to this so anyone can feel free to provide their own solutions...
  8. Tsukihime

    Game doesnt end when you lose battle?

    Are you using events to trigger battles or random encounter? With events you can just check the "can lose" box and it'll let you carry on.
  9. Tsukihime

    Updated disabled choice conditions after making a big mistake...

    Updated disabled choice conditions after making a big mistake: https://www.patreon.com/posts/dev-log-back-to-3702473
  10. Tsukihime

    Disabled Choice Conditions

    Tsukihime updated Disabled Choice Conditions with a new update entry: Disabled Choice Conditions Read the rest of this update entry...
  11. Tsukihime

    RPG Maker Disabled Choice Conditions - Updates to conditional branch handling

    I have good news and bad news. I have implemented changes so that you can use if/else conditional branching, but in the process I have changed the way the plugin command is specified. Please read this post for more information and how it may affect you. The changes were deemed necessary in...
  12. Tsukihime

    IGMC 2015 Top 10

    I didn't realize they had winners for each genre AND engine. Cause there was like only one shooter in the top 10 lol Unless the top 10 only reflects the top 3 in the winning list
  13. Tsukihime

    It's not as detailed as it could be (I didn't talk about the critical damage or variance), but...

    It's not as detailed as it could be (I didn't talk about the critical damage or variance), but those will be discussed in another part.
  14. Tsukihime

    Here's me talking about damage formulas. Like literally, "what is a damage formula?"...

    Here's me talking about damage formulas. Like literally, "what is a damage formula?" https://www.patreon.com/posts/dev-log-managing-3697176
  15. Tsukihime

    Disabled Choice Conditions

    Tsukihime submitted a new resource: Disabled Choice Conditions - Allows you to disable individual choices in a set of options based on custom conditions Read more about this resource...
  16. Tsukihime

    RPG Maker Disabled Choice Conditions 2015-11-02

    RPG Maker does not come with a way to disable individual choices from a list of choices. For example, if the player shouldn’t be allowed to select a particular option, but you still want to show it, there’s basically no way to do it. This plugin provides an easy way for you to disable each...
  17. Tsukihime

    Level Up Events

    The first one isn't a bug in the plugin, but it's definitely something that will cause problems in events. Here's why: 1. a common event is called whenever you level up 2. If you level up twice, the common event is called twice 3. The common event may not be executed immediately (eg: end of...
  18. Tsukihime

    Level Up Events

    If you're planning to have separate common events for each actor, you can start by 1. Control Variable --> Game Data --> Actor --> Level 2. Use conditional branch to check the value of the level If you want to use a scripted conditional branch directly, assuming separate common events for...
  19. Tsukihime

    Would love to get more expressions for her.

    Would love to get more expressions for her.
Top