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  1. Tsukihime

    Found a new star for my videos and screenshots...

    Found a new star for my videos and screenshots https://twitter.com/HimeWorks/status/660276307603931137
  2. Tsukihime

    Level Up Events

    You can set up your common event with conditional branches to check the level of the actor. Do you know how to use those? Assuming your common event will be specific to one actor, you could set up all of the conditions based on that actor's level. If you are going to be using one common event...
  3. Tsukihime

    Armor shows on character

    I did notice while I was looking at the sprite classes that there were no dispose/destroy methods, so I assumed it's not an issue anymore unlike in previous versions where not disposing it would 100% result in memory leaks. I tend to rely on GC to handle things as well. Actually this other...
  4. Tsukihime

    Is caching a memory leak?

    RPG Maker implements caching to speed up image loading. If you look at the ImageManager, you can see it in action ImageManager.loadNormalBitmap = function(path, hue) { var key = path + ':' + hue; if (!this._cache[key]) { var bitmap = Bitmap.load(path)...
  5. Tsukihime

    Armor shows on character

    I'm just worried about what happens if you change outfits too many times and you run into memory issues lol But I'm assuming the game will take care of it...
  6. Tsukihime

    Armor shows on character

    I'm thinking of caching textures and then having sprites pick up the textures. Would there be some advantage to caching entire sprites?
  7. Tsukihime

    Skills Requires Armor?

    I had a script in Ace called Custom Use Conditions where you can specify ... basically conditions that are required in order to use the item or skill. I will be porting it over to MV as well.
  8. Tsukihime

    Armor shows on character

    There's one thing that I haven't completely thought through yet, and it's related to optimization. For example, you're wearing a hat right now. And you walk around for a few minutes. The game will need to know that it should draw the sprite with the hat. However, then you take off your hat...
  9. Tsukihime

    Armor shows on character

    I was going to post the link to the Graphic Changer plugin as well lol But I'm assuming if they change armor and hats, and both were separate things, then you would need a new graphic for that. And for every combination of equips, you will need new graphics for those. Now how fast do factorials...
  10. Tsukihime

    End Phase Triggers

    Tsukihime submitted a new resource: End Phase Triggers - Run those final battle events before the battle is finished! Read more about this resource...
  11. Tsukihime

    RPG Maker End Phase Triggers 2015-10-28

    Have you ever had a situation where your troop events didn't seem to run in battle? For example, when the last enemy has been defeated and you want more enemies to appear, you found that instead of the enemies appearing, you simply won the battle? By default, when the last actor or enemy has...
  12. Tsukihime

    RPG Maker video and animations

    So I make random RPG Maker videos. Sometimes they are the result of me trying to demonstrate something, but end up straying from the point and just end up with something random. Earlier, I was trying to create a video to introduce a new plugin, but then it turned out not being a good approach...
  13. Tsukihime

    Level Up Events

    If you're referring to the victory screen, no, that is only specific to battle victory.
  14. Tsukihime

    Level Up Events

    Yes, all of the level up logic go through a standard set of methods. Unless someone decides to implement their own level up logic, it should work for anything that was built-in.
  15. Tsukihime

    Level Up Events

    Tsukihime submitted a new resource: Level Up Events - Fully customize what should happen when an actor levels up with eventing Read more about this resource...
  16. Tsukihime

    RPG Maker Level Up Events 2015-10-27

    Ever wanted to have something happen when your actors level up? Maybe you wanted to fully recover their HP and MP, and any negative states removed Maybe you wanted to give them some bonus items and equipment Maybe you wanted to play a cut-scene Or anything else that you can think of. With...
  17. Tsukihime

    Troop event that get skipped

    I've written article that discusses one problem in MV: troop that keep getting skipped. Here's the full article https://www.patreon.com/posts/3627859 The problem can be summarized as follows: You have two slime. For each slime you defeat, you gain one slime kill count. However, at the end...
  18. Tsukihime

    Battle Weather

    Tsukihime submitted a new resource: Battle Weather - Allow weather effects in battle Read more about this resource...
  19. Tsukihime

    RPG Maker Battle Weather 2015-10-26

    This might not seem like a big deal, but do you have some weather effects on your map? For example, you’re walking through a snowy fortress and it is currently snowing on the map, but then when you enter battle…it’s not snowing. While that may or may not desirable, RPGMaker MV doesn’t give you...
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