Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. trapless

    Search Members / Useful forum edits. *take two*

    ------------( 1 ) Search members exist without them posting? If not, why? If so, how? ------------( 2) It makes sense to have the main stickys in this board because they are help related. I believe Other board would benifite greatly by having thier own set of relative stickys. The main help...
  2. trapless

    Search Members / Board specific stickys?

    Please fix editing post containing links... we simply cant do it. The title is wrong because I can't display the info intended due to an error in a link i wanted to fix.
  3. trapless

    Worthy Stories - Adventure Turns RPG

    Happens everytime I try to edit a post containing a link.
  4. trapless

    Input.isTriggered not working in game

    Do you create he list of messages in your code, or are you using messages buit inside of an event? I think the two main things involved here are Game_Message & Window_Message have a look in those to see how the messages are built and delivered to the screen.
  5. trapless

    Attack Power based on quantity of weapons

    I've been awake far past healthy so I'm not going to drule on my keys trying much right now. Must sleep.... I'll have a peek when I rise next. I have a few questions to help the spiders help you. When/How does said variable increase? How does that variable make you stronger? What does the...
  6. trapless

    devdevdevdevdevdevdevdevdve!!<-<-evdevdevdevde...

    devdevdevdevdevdevdevdevdve!!<-<-evdevdevdevde...
  7. trapless

    Play test a MV game with BrowserSync

    fail: –server –files win: –server–files
  8. trapless

    hallo

    An awesome way to be, no doubt. Welcome to RMMV.co fellow storyteller. I'm please to greet you :)
  9. trapless

    Hello RPG Maker MV.CO!

    Howdy Goten, It's nice to meet you. I've was away from MV for a little while and just a few days ago resumed developement. I'm happy to see people are still joining the forum. It's nice to converse with others who have a like passion. You seem rather literate to me, I like that. Being lucid...
  10. trapless

    Code search engine

    http://symbolhound.com/ because google search ignores non alphanumeric characters. With symbolhound.com you can search for things like: for (;;) { }
  11. trapless

    Bind Events, when/how to update position

    I believe I can point you in the right direction. I had a look at your position update function. If my memory is correct, actors have a target x and y set befor they move. That would explain why the event gets there first. After that target is set, they move in "steps". I think there is a "step...
  12. trapless

    Script Call to Open Item Menu?

    In the contents section of the event editor select "Script..." from the third tab and insert: SceneManager.push(Scene_Item);
  13. trapless

    Template for creating a scene

    RPG Maker MV 1.6.0 updated NW.js allowing Windows versions to support ES6 syntax. Most if not all modern web browsers do too. Here is a link to an ES6 scene template. P.S. (.prepare) can be examined in Scene_Name and Scene_Shop.
  14. trapless

    Proximity-based detection?

    I'm guessing you flipped the activated event to a new page with the self switch and from that new page are wanting to monitor player proximity. If so, on that page, create a conditional branch and select "script" on tab four. Paste the following code in the script box: (() => {let ex =...
  15. trapless

    Proximity-based detection?

    I think I understand now. It has been a while since I've opened the event editor so I'll have a look at what we can use in there. I'll take a good stab at this today and keep an eye on the thread until we figure this much out. and good morning :)
  16. trapless

    Proximity-based detection?

    Please rewrite your question it is very dificult to understand. I'm not sure about your first sentence "I'm looking to implement events that randomly activate when you load the map, but you can also tell which events activated based on your proximity to them.". Do you mean, you want random...
  17. trapless

    Input.isTriggered not working in game

    From "RPG Maker MV Help / JS Library" found in the menu bar under "Help / Contents F1". ------------------------------------------------------- isTriggered ( keyName ) Boolean [static] Checks whether a key is just pressed. Parameters: keyName String The mapped name of the key Returns...
  18. trapless

    ES6 scene template

    I noticed an update release note saying newer javascript was supported. play tested on windows 10 RPG Maker MV 1.6.0 I believe it to work. I made a few logs to console from Scene_Base as a quick check. I'll report back to this thread if I find otherwise. EDITS: - removed - call.(this)...
  19. trapless

    Documented Pixi.js ERRORS

    whaterver reason, the change works. i think pixi.js has fixed the bug in a newer release. rmmv current build of 1.3.4 doesnt include it however.
  20. trapless

    Documented Pixi.js ERRORS

    RMMV version: 1.3.4 Pixi.js version: 4.0.3 error: PIXI.Polygon.contains() doesnt calculate bounds properly. error lineNumber: 14243 for (var i = 0, j = length - 1; i < length; j = ++i) { correction: for (var i = 0, j = length - 1; i < length; j = i++) {
Top