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  1. Dad3353

    Name one thing that you added to your MV Project today

    In my primitive Rachdale Cheese Demo, I've food Items which are found or given by NPC's, and Recipes, discovered in bookcases and kitchens (where else..? ;-) ), which combine these elements. Triggered by a remark seen elsewhere concerning herbs and spices, I had a re-think of my system. My food...
  2. Dad3353

    Disappearing Text During Choice

    Good evening, BMV... Do you mean something like the screen shot below (Click on 'Spoiler to see it...) It's a text box followed by a list of choices, upper right of the text box...). If that's your requirement, there's no need for a special script; it's a standard command (Show Choices...)...
  3. Dad3353

    Here's a noob~

    I think as long as the post is doubled in English, it's OK to use one's native tongue. As I mentioned, I think that it can only help; I can't see a downside. Perhaps a Mod or Admin could confirm or deny..? My accent..? Preciously guarded as being just about the only 'quality' I have with which...
  4. Dad3353

    Here's a noob~

    A suggestion (goes for others, too...) Write any posts in English, but write in French, too. That way, anyone fluent in French (as you say, there are many here...) can at least understand the intention, if there's any ambiguity, and maybe even offer a correction or complement of information...
  5. Dad3353

    Name one thing that you added to your MV Project today

    Not much, today. I'm about to try out a couple of ideas on text concatenation for a Journal of sorts. My Demo deliberately uses only standard MV components, so no scripting or plug-ins, although I'm certain something suitable exists. I could even create something, as I'm no neophyte when it...
  6. Dad3353

    Hi!

    Welcome. When you're at the beginning, all you can make is progress..! There are many here willing and able to answer questions, so don't be shy; fire away.
  7. Dad3353

    Name one thing that you added to your MV Project today

    Finished and tested the addition of the 'Raise' spell, to be found, in two parts, each in a separate Mystic's home. Extra complication as it has to be attributed to one of three party members now. Some patience, an appropriate copy/paste; only one tiny mistake which I caught in testing. On to...
  8. Dad3353

    Name one thing that you added to your MV Project today

    Our youngest had a full session last night, going through my Demo from scratch, and for the first time at this level of completion. As usual (and as expected...) he came across several detail points which I, being too close to it, had not considered. Nothing dramatic, I hasten to add, but his...
  9. Dad3353

    Tileset I need Opinion and Ideas

    Apparent, open guttering is really a modern invention. In the Middle Ages, buildings important enough to be protected would often have hidden, masonry guttering built in to the walls, or wooden, boxed guttering, again hidden under the eaves. Modern open guttering, down-pipes and such only came...
  10. Dad3353

    balanced game

    I'm far from expert; I have exactly these same questions and issues. My solution is to create a Demo game and both play it myself and ask others to play it, giving feedback. With information gleaned from both, I adjust the Demo and learn. I've no better method than that, as I believe each game...
  11. Dad3353

    [Solved]Check passibility

    For neophytes such as myself, these tips are golden. Thank you. I did find that, when using this text in an event, I needed to finish it off with a semi-colon (';'...) to get it accepted. Probably an 'open secret' that everyone knows, but I just thought I'd mention it; it may save someone a bit...
  12. Dad3353

    [SOLVED]Move events based on Id

    Yes, once you have identified the Event to move (that's why it's more than useful to name them, or at least the important ones...), create an Event to trigger the movement, and in the 'Contents' section, use the 'Movement' part of the Event Commands (second tab...) to determine which event is to...
  13. Dad3353

    Name one thing that you added to your MV Project today

    A bit of 'housekeeping', today, for a change. I've a system of sorts for creating idle chat from npc's, based on random permutations from a couple of lists. It works pretty smoothly, but needs feeding with short, pertinent phrases which can be mixed and matched (it's no good having a...
  14. Dad3353

    Feedback please for levelling system.

    Maybe they need to 'grind' a bit more..? (joking)
  15. Dad3353

    Remote Self Switch Conditional Branch Issue

    Is it worth pointing out, for us beginners, that the map id is its number, not its name, as is the event id. The switch letter is between inverted commas. An example could be: $gameSelfSwitches.value([1, 2, 'A']) It took me several goes to get this right; my very first script call. An example is...
  16. Dad3353

    Feedback please for levelling system.

    No, I wasn't arguing against the idea, merely perusing on the different philosophies that can be brought into game play. Your idea sounds sound. When can we hope to see a Demo version, then..? (jolly)
  17. Dad3353

    Feedback please for levelling system.

    I'm pretty new at this, so my views may be easily discounted. That said, I like the idea , but would suggest that it's an integral part of the game philosophy adopted; whether to control the game's advance, or have the Player control his/her own destiny. In the former, it's the Programmer that...
  18. Dad3353

    Name one thing that you added to your MV Project today

    I asked for comments from anyone testing my web version of Rachdale Cheese Demo, and have had some fine feedback already. The principal remarks have already been incorporated, concerning punctuation of some of my dialogues, and the positioning of the enemies in my 'side view' battle screens, and...
  19. Dad3353

    How to insert sprites in RPG Maker MV?

    Disclaimer: I'm far from expert, but... The files for MV are arranged in specific folders, which determine the file's usage. For the Actors, there are three folders; characters, faces and sv_actors (sv for Side View, as in battle scenes...). When defining an Actor, the three graphics seen come...
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