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  1. Dad3353

    Light Rays Overlays

    Mea culpa; corrected, of course. Senior moment..? There'll be others, have no doubt..! (blush)
  2. Dad3353

    Name one thing that you added to your MV Project today

    A metaphysical question: when does 'today' start..? (joking) If it's midnight, then I've already over-stepped my quota for the day..! I already had mice scuttling around in the Maze, and decided that they would be useful (and even expected...) in the Mines. I dutifully copied 'em over (that's...
  3. Dad3353

    Light Rays Overlays

    Many thanks for this, completely unexpected, resource; I've found immediate use for rendering my sunny Village even more attractive with Shimmering Sunshine. The overlay is applied, then shifted gently from side to side, removing opacity at the same time. It then returns to original opacity, and...
  4. Dad3353

    How do you view variables in switches in MV?

    Dad's Dico... 'Twigging' = 'Light Bulb Moment', from 'To Twig': revelation, epiphany, 'Eureka..!', 'I get it..!'.
  5. Dad3353

    What audio format for Android..?

    OK, thanks for the swift test and reply; I'll look at that right away and post again once (if..?) I get it sorted out. Back later... Edit: OK I've looked through the 'Help' mentioned, and it's not a straightforward operation at all. I'll retire the Android version for now, and will post another...
  6. Dad3353

    Does the Windows deployment really need the M4a audio files..?

    I had a search; couldn't find an answer, so... The Windows (Mac and Web deployments, too...) include the duplicate M4a audio files. Could these be removed, thus reducing the 'weight' of the relevant folders..? Why are they included in the deployment at all..? My broadband is not as broad as all...
  7. Dad3353

    What audio format for Android..?

    Thanks for that, but I'll expand. I spent an hour this afternoon converting my OGG files (my compositions...) into the M4a format, especially for Android use. These, original, OGG files were not part of the Android deployment, but, being missing, were source of error when running the Android...
  8. Dad3353

    What audio format for Android..?

    I've successfully deployed for Windows, Mac and Web-based; all works. When deploying for Android, however, the OGG files are not included. I can only test the Android version through my Chrome browser, is this why the OGG files are being flagged as missing (and missing, they are...). I can get...
  9. Dad3353

    How do you view variables in switches in MV?

    Brilliant..! I'd never 'twigged' that; this is marvellous. It will make certain phases of testing so much easier to be able to 'tweak' switches and variables 'on the fly'. Thanks a bunch..!
  10. Dad3353

    How do you view variables in switches in MV?

    'F9' brings up the Database window just fine, but can one interrogate that for variables and switches, and, if so, how..? I'd find that very useful.
  11. Dad3353

    Rachdale Cheese Demo

    Dad3353 updated Rachdale Cheese Demo with a new update entry: Rachdale Cheese Demo update; now with Runes..! Read the rest of this update entry...
  12. Dad3353

    RPG Maker Rachdale Cheese Demo - Rachdale Cheese Demo update; now with Runes..!

    Minor update, doesn't affect compatibility with existing 'Save's ... Changes... 1 - New Magic weapons and armour available 2 - New Mystic character, able to handle Magic items 3 - Original music added for Mystic's home 4 - Clues and Player information updated to include new Magic items 5 - New...
  13. Dad3353

    Name one thing that you added to your MV Project today

    Today's progress... Having introduced new functions into the game, there needs to be a way of explaining how it works, and give clues to the Player; I do this through a Diary that may be consulted from time to time. The Village and Towns have a 'pivot' character, usually an old Sage or such...
  14. Dad3353

    Name one thing that you added to your MV Project today

    OK, I'll play, but modestly... It started out as a personal challenge, to see how to use MV 'native', without the use of scripts or plug-ins. From a simple village, it spread to a whole map, and a story developed. Still a demo (Rachdale Cheese, posted in the Demo section...), it's now up to...
  15. Dad3353

    How to avoid the double-transparency problem?

    Well done Aureus..! Lesson learned: the 'floor' tiles, and other landscape tiles, behave quite differently to mere 'object', 'sprite' tiles. You'd have found out soon enough, anyway, when the character had to walk along the planking..! On the other hand, I'm very pleased, as this is the first...
  16. Dad3353

    How to avoid the double-transparency problem?

    Aha..! That changes everything..! I get exactly the same result as yourself. I suspect, then, that there's something amiss with the .png image itself. What..? Dunno; maybe the originator of this tileset could comment..? I'll have a peek with Photoshop to see if I can come up with something, but...
  17. Dad3353

    How to avoid the double-transparency problem?

    No 'GIMP' involved, simply taking native tiles from the tileset on the left. I'll have a go at simulating your example, and get back shortly with whatever comes up... Which tileset are you using (right-click on the map's name in the list on the left, 'edit' to see the tileset linked to the...
  18. Dad3353

    How to avoid the double-transparency problem?

    Are you taking these tiles from the selector on the left, or are you using 'copy/paste'..? Which tilesets are involved..? Any chance of a screenshot showing this problem..? Edit: I couldn't duplicate this phenomenom, using a new project and the Overworld tileset (see screenshot...)...
  19. Dad3353

    Rachdale Cheese Demo

    Dad3353 updated Rachdale Cheese Demo with a new update entry: Rachdale Cheese Demo Read the rest of this update entry...
  20. Dad3353

    RPG Maker Rachdale Cheese Demo - Rachdale Cheese Demo

    Minor update, doesn't affect compatibility with existing 'Save's ... Changes... 1 - Small Copy/Paste error in an Event sent the Hero to unexpected places..! 2 - A Door Event had a mis-fitting graphic. 3 - Revision of two maps, adding conditional Back Ground Music, and much improved Sound...
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