Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. Xilefian

    Plugin 3D ReBirth Battle System

    The base system will offload a lot to the GPU, so there won't be any "lag" (I presume you mean low-FPS), even with an integrated GPU it will be using simple quads, so you can expect 60 FPS everywhere. Mobile browsers without hardware acceleration forced will most likely have some issues (going...
  2. Xilefian

    Plugin 3D ReBirth Battle System

    This is something I've been planning for a bit and I'm finally going to start on it (and hopefully one day finish it). This will be a 3D battle system in the style of HyperDimension Neptunia Re;Birth (See the video below from 0:30 onwards) The plan is to eventually have something working just...
  3. Xilefian

    About a third of my earnings go to taxes, don't see it as a reason to hate a government though...

    About a third of my earnings go to taxes, don't see it as a reason to hate a government though, unless you live in a place where you get to hold onto your taxable income before it is deducted?
  4. Xilefian

    .

    I'm planning on making a Plugin that creates an easy RM bitmap canvas frame-work so those Javascript 3D tutorials could be applied directly into RMMV and set to things like character sprites or map bitmaps (or entire scenes or whatever). With RPG Maker VX Ace I was making a 3D OpenGL API script...
  5. Xilefian

    .

    This is incorrect (also your use of Mode 7 as an example is also incorrect, Mode 7 uses a real 3D projection matrix for the texture mapping of the background layer at a hardware level; it's definitely a form of 3D rasterising). PIXI.js does not directly provide any 3D rendering methods, however...
  6. Xilefian

    Deploying in BOTH PC and Mac (Especially for this Forum's Games)

    This seems more like a goal of this forum software to solve. If the board can't support uploading files without creating threads or only having a single file per post then the board should change. If this works then we're fine: Download Mac: test_mac|none Download Windows: test_windows|none...
  7. Xilefian

    Deploying in BOTH PC and Mac (Especially for this Forum's Games)

    This is not a good solution (it's not practised in the software industry). You're going to have many problems setting this up and will end up adding an extra dependency (Flash in your case, which requires a Flash player which is going out of fashion as of late). The closest equivalent to this...
  8. Xilefian

    Deploying in BOTH PC and Mac (Especially for this Forum's Games)

    You are aware that you can simply convert the game to Mac by moving the assets into another already exported RPG Maker MV .app package? You're adding more effort for yourself in using Parallels; takes a few seconds to convert an MV game to Mac (And similarly from Mac to Windows). I disagree...
  9. Xilefian

    Custom Filters

    Important! This Tutorial is for my Filters Plugin, it can be applied to PIXI.js in general but some concepts will be specific to my Filters Plugin. You can find my Filters Plugin here; rpgmakermv.co/resources/filters IDE Recommendation As a JS development IDE I highly recommend the...
  10. Xilefian

    Filters

    Again, this is possible with custom Filters. The blur Filter is an example of 2 Filters being applied at once (Both blur_x and blur_y). I'll write that tutorial now for everyone (I was in Paris for a couple of days just now so haven't been around to write it). Here's a tutorial...
  11. Xilefian

    Filters

    That is achieved with a custom Filter. Do you have JavaScript experience? A custom Filter inherits the AbstractFilter PIXI object, the one in video 2 has a sampler uniform and the shader uses that to displace the pixels, causing the refraction effect. I will eventually write a tutorial for...
  12. Xilefian

    Filters

    Xilefian updated Filters with a new update entry: Game-wide Global Filter is now a Plugin setting. Read the rest of this update entry...
  13. Xilefian

    RPG Maker Filters - Game-wide Global Filter is now a Plugin setting.

    This is entirely basic and simple; this is a Plugin setting that will change the entire game filter (windows, text and everything) as if it were a full post-process operation. The format is: filter_name {"json":data} So as an example, to make your entire project 2x pixelated you'd use the...
  14. Xilefian

    Filters

    So basically the entire game is put through a filter? I can make this a feature for the next version, but I'd rather keep it simple (like perhaps a Global Filter setting in the Plugin options). I'll look into it. I'm sure it's possible because it's easier to apply effects to everything than it...
  15. Xilefian

    Filters

    Xilefian updated Filters with a new update entry: Filter options now save to configuration Read the rest of this update entry...
  16. Xilefian

    RPG Maker Filters - Filter options now save to configuration

    This is a small update to add a minor feature (its original exclusion could be considered a bug). Config manager will now save the current filter.
  17. Xilefian

    Filters

    Xilefian updated Filters with a new update entry: Global Options Read the rest of this update entry...
  18. Xilefian

    RPG Maker Filters - Global Options

    This adds a "Filter" section to Scene_Options - which can be configured in the Plugin preferences. The list of options is space separated JSON entries; {"name":"2x Pixelate","filter":"pixelate","prepare":{"size":{"x":2,"y":2 }}} {"name":"54...
  19. Xilefian

    Filters

    Xilefian updated Filters with a new update entry: Big bug fixes, animation support and additional uniform types. Read the rest of this update entry...
  20. Xilefian

    RPG Maker Filters - Big bug fixes, animation support and additional uniform types.

    List of changes; Added uTime shader uniform for tracking filter life time. Added support for additional uniform types. Fixed Menu background bitmaps reverting/changing to black in some scenes. Fixed actors not appearing with side-view battle system. Battle animations are now affected by...
Top