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  1. Seraphic_Realm

    map engine(custom)

    ok heres the bare bones and let me know what to work on in order. in this post im trying to code a map engine in gml. so its not in rpgmaker sadly but I am using rpgmaker xp and mv as a testing ground to apply my theories. So here is what my map engine consists of'; 1. 9 layers (parallax bg...
  2. Seraphic_Realm

    How can I build some code for java...

    we could use champion object for monsters. I don't want to swap out the commander, since the commander shouldn't be able to leave can we use something similar to a row? just curious....
  3. Seraphic_Realm

    How can I build some code for java...

    I'm trying to learn that in my programming. Basically, all I need are 2 character variables, commander variable(trainer) and the champion variable (monster). we can use that as a common logic that the trainer tells the monster what to do. while the commander cant switch out. the champion can be...
  4. Seraphic_Realm

    How can I build some code for java...

    Ok so here is what I need to structure how to make the code for a plugin in java. I want to use a different system for combat as I want a 1v1 of a pokemon style. So here are the elements I need help with. simply because I want to learn how to build a combat plugin. I want to use different...
  5. Seraphic_Realm

    How to change a event page from within a plugin?

    I'm going to need a bit more info than that. are you creating a multipage event? what is the purpose of this plugin? this will help me figure out how to help you.
  6. Seraphic_Realm

    How should i make an event for erasing a save file?

    so we cant check for the file loaded?
  7. Seraphic_Realm

    How should i make an event for erasing a save file?

    I only want 3 slots. but is there a way to lock the save file you are using?
  8. Seraphic_Realm

    How should i make an event for erasing a save file?

    topic. I am trying to make the ultimate penalty fight. to punish bad players... How can I do this?
  9. Seraphic_Realm

    need to add more conditions

    any battle mostly. kinda something to make my combat system different. but specific boss battles would be interesting too.
  10. Seraphic_Realm

    need to add more conditions

    well basically I am working with a turn based system. if a critical success occurs then the skill changes to a new skill next turn. once special skill is used or battle has ended. then revert skill back to base skill. 1. if [blank] happens then do this. ___^--this is what I want to use with a...
  11. Seraphic_Realm

    Ingame Sprite Creator Plugin

    I'm glad it helps you a little bit.
  12. Seraphic_Realm

    Ingame Sprite Creator Plugin

    basically you have to store variables as positions on your slider might be better to use hashtables. Head_slider_position ((1,y)=face_1)<--just an example you need to store the information in a hashtable the more options you have the more you need to add to the hashtable. and what we find is...
  13. Seraphic_Realm

    Ingame Sprite Creator Plugin

    depends on what language you want to use in ruby. I have a book on java script 1.2 but javas real ugly. you tube should have scripting lessons for java script language.
  14. Seraphic_Realm

    Ingame Sprite Creator Plugin

    that would involve a slider plugin where each piece of sprites you want to tailor. for example you would need to set tables of the parts for a hair style, or face style, clothing and some accessories. you could make a slider with switchs and variables but that's a lot of work to do.
  15. Seraphic_Realm

    New in RPG Maker MV

    not really he needs to learn more on mv's capabilities.
  16. Seraphic_Realm

    New in RPG Maker MV

    what if he's an xp user?
  17. Seraphic_Realm

    need to add more conditions

    I mean when a move crits it would be nice to select a critical hit as a conditional branch like that it would make transforming skills easier.
  18. Seraphic_Realm

    Transformations!

    we might need a critical trigger for a conditional branch. like if skill[x] crits then skill[y] is used on next turn. but im not that great at programming. then we also have to change the skill button or option for the other skill and after skill y has been used we need something to revert to...
  19. Seraphic_Realm

    Transformations!

    hmmm I might actually pull that one off...now that I think about it.
  20. Seraphic_Realm

    Grid based inventory

    For anyone who knows what I'm looking for... its a limited space for inventory space like character inventory not storage. where Items take up different slot dimensions while in an inventory that's grid based. I'm not making it diablo style but mabinogi styled. I want to have a main inventory...
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