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  1. MinisterJay

    Hey guys! New Member Approaches!

    Hi @Panman14 . Welcome to RMMV Forums. Just curious, how does the 14 com into play?
  2. MinisterJay

    No Trespassing Sign [Deleted]

    MinisterJay submitted a new resource: No Trespassing Sign - 48 X 48 Sign Read more about this resource...
  3. MinisterJay

    Hello

    Hi Squarkz. Welcome to RMMV Forums. I too am working on multiple projects, and it is nice to see you have a handful of ideas. There is a diversity of types of help that you can find here from resources to plugins, from game development ideas to mapping, etc. If you need help, just ask...
  4. MinisterJay

    A wild Dainiri Appeared!

    Hi Dainiri. We would appreciate your art contributions (mine have been abstract creations and Ball People themed). Welcome to the RMMV Forums. It is nice to have another artist on board. :)
  5. MinisterJay

    Harro Everyone~!

    Hi Raging Flare. Welcome to RMMV Guild, oops I mean RMMV Forums. I too use multiple RPG Maker versions, but am moving more and more to MV. It is OK to not speak to all members. Some us us talk too much. :)
  6. MinisterJay

    Double-Posting

    You mean so that we may not have to put an UPDATE, LATEST UPDATE, NEXT UPDATE, etc., all in the same thread, if we do not want to busted for double posting. I do understand the need to not have massive double/triple posting assaults, but I do understand that continual merging or editing of a...
  7. MinisterJay

    To the big green completion percentage...

    HI LordSquirrel. Name kind of reminds me of one of my military nicknames "Squirrel Bait." Welcome to RMMV Forums. Do you ever do free verse poetry?
  8. MinisterJay

    Hello Everyone

    Hi Enhanced Toons. Great work in the resources. Welcome to RMMV Forums. Look forward to seeing your project.
  9. MinisterJay

    Another developer dreaming big

    Hi SaIf. Welcome to RMMV Forums. There are a lot of helpful people here, and I look forward to looking at your resources.
  10. MinisterJay

    Amy, you hate the tests that much. :) My mom is 100% Cajun French. My aunts and uncles talk...

    Amy, you hate the tests that much. :) My mom is 100% Cajun French. My aunts and uncles talk the Cajun French when they want us to be not in the know. :)
  11. MinisterJay

    Je m'apelle Jay Harrison. J'aime les fromage! Took French in school, but I am also half Cajun.

    Je m'apelle Jay Harrison. J'aime les fromage! Took French in school, but I am also half Cajun.
  12. MinisterJay

    Heheheheeee...

    Heheheheeee...
  13. MinisterJay

    It is an awesome day to work on one or two games.

    It is an awesome day to work on one or two games.
  14. MinisterJay

    My first game

    Hey @eivl , great idea to do a joint project with your son. My youngest one, 12, did a few projects with Ace, and I cannot wait for him to use MV. Have an awesome time working with him.
  15. MinisterJay

    Hmmm. Who will play Luke, and will his charcter turn to the dark-sde?

    Hmmm. Who will play Luke, and will his charcter turn to the dark-sde?
  16. MinisterJay

    Very Late Introduction

    Hi @LTN Games , the person who is 1/10th of the entire forum, yet just introduced himself. Just picking. Thanks for introducing yourself. Enjoying reading the 'Sock Quest' updates.
  17. MinisterJay

    I haaaave arrived! You may all bask, in my awesome!

    Hi @Alcha Emy . Welcome to the RMMV Forums. Just curious, do you like alchemy? Glad you are pumped up for MV; I am too. Be awesome, so we can see your awesomeness. :)
  18. MinisterJay

    [Solved] Combat System Where Both Attacker and Defender Take Damage

    I found an counter-attack plugin. They move by sliding.
  19. MinisterJay

    New Member Welcoming Committee

    Exactly @Amysaurus . Not an official, but a just do it. :) I have been part of organizations with official 'greeters'. They can seem so insincere at time. I have experienced, in other forums, being the person who gets a greeting only from the one active admin, and that is not a joyful...
  20. MinisterJay

    Plugin Request: Move Character to (x,y) or Event (x)

    It goes to desired location, but if it encounters another event en route, it will activate the first event touched, and still complete the route.
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