Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. MinisterJay

    Had Ball People I: The Revolution moved to Showroom Development.

    Had Ball People I: The Revolution moved to Showroom Development.
  2. MinisterJay

    I indeed am. :)

    I indeed am. :)
  3. MinisterJay

    Looking for sprites

    Are you going to use front view or side view battles?
  4. MinisterJay

    @[141:@eivl] Congrats.

    @[141:@eivl] Congrats.
  5. MinisterJay

    HimeWorks plugins are now free

    The one response I have to that is....members go here: https://www.patreon.com/himeworks .
  6. MinisterJay

    The Reviewer Badge

    Looking at different ways to increase different levels of member interaction, with RMMV Forum, what do you think of a Reviewer Badge? The member would have to assign the 1 to 5 stars for the resource, and then write a review.
  7. MinisterJay

    http://himeworks.com/2015/11/counter-after-hit/

    I have added and activated the plugin. I have failed to make a counter attack occur. Is there a step I may be forgetting? UPDATE: Yes...go to the ex-parameter and put counter attack on 100%. Thanks, this work close to what I may need. Just need to fine tune some specific. :)
  8. MinisterJay

    Looks better. In each sub-category there should be one featured displayed, with exception to...

    Looks better. In each sub-category there should be one featured displayed, with exception to completed games?
  9. MinisterJay

    http://himeworks.com/2015/11/counter-after-hit/

    Thanks for the quick response. In this example 'A' and 'B' could be characters or enemies; 'A' just happens to be the one to go first. Would the sequence go similar to this? Attacker 'A' performs skill on target 'B', and then target 'B' performs counter on attacker 'A'. In same round...
  10. MinisterJay

    http://himeworks.com/2015/11/counter-after-hit/

    Hime, this may be what I was looking for, or close to it. I was looking at when one character/enemy attacks, there is a good chance that BOTH sides get damaged. This almost has to happen in the current project that I am working with. When one melee attacks another, they literally 'ram' or...
  11. MinisterJay

    Burned or Non-Burned Ball People Character Sets

    I am thinking of possibly burning my Ball People character sets. Here are non-burned and burned samples. Non-Burned: Burned: The differences are subtle, but are more apparent in game. Non-Burned...
  12. MinisterJay

    Have you ever reached for your coffee cup to refill it, and then realized the coffee pot was at...

    Have you ever reached for your coffee cup to refill it, and then realized the coffee pot was at home? This happened while I was driving...
  13. MinisterJay

    Plugin Request: Both Sides Take Damage

    I will check. I am looking at something similar to melee attack units receiving damage like in the Civilization game series. It is almost basically two marble=like components colliding with each other.
  14. MinisterJay

    Ancient Ball Rock 1 [Deleted]

    MinisterJay submitted a new resource: Ancient Ball Rock 1 - Large Rock on three smaller rocks. 144 X 96 Read more about this resource...
  15. MinisterJay

    Ancient Ball Rock 2 [Deleted]

    MinisterJay submitted a new resource: Ancient Ball Rock 2 - Large Rock on three smaller rocks. 144 X 96 Read more about this resource...
  16. MinisterJay

    Ball World Bird Character set for events

    MinisterJay submitted a new resource: Ball World Bird Character set for events - With events you can make this Ball World Bird 'fly' from left to right and right to left. Read more about this resource...
  17. MinisterJay

    RPG Maker Ball World Bird Character set for events 2015-12-08

    With this mini-character sheet, 144 X 192, when evented, you can make this Ball World Bird fly from left to right, and right to left. NOTE: Until updated, do not 'fly' up, down nor random. When using this resource, please credit me, MinisterJay. Usable in free and commercial projects.
  18. MinisterJay

    Spiked Ball Rock [Deleted]

    MinisterJay submitted a new resource: Spiked Ball Rock - A spiked rocked that may be used for Ball Worlds or others. 96 X 96 Read more about this resource...
  19. MinisterJay

    Spike

    MinisterJay submitted a new resource: Spike - Has spikes everywhere but front...that's why the big shield. Read more about this resource...
  20. MinisterJay

    RPG Maker Spike 2015-12-08

    First attempt at a non-Ball World battler. Free to use, with or without credit to MinisterJay.
Top