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  1. LTN Games

    I seen which game maker you were speaking about on Twitter, looks like an excellent maker and am...

    I seen which game maker you were speaking about on Twitter, looks like an excellent maker and am excited to see how it turns out. Let me know your thoughts on it when you can, I would love to look into getting it in the future.
  2. LTN Games

    Damn, my buddy had that issue and he told me the surgery was brutal because he could not use...

    Damn, my buddy had that issue and he told me the surgery was brutal because he could not use his hands for months .
  3. LTN Games

    How do you like RMMV.co and what direction would you like us to go?

    I just want to chime in because my presence has not been very strong around here lately and I want to let everyone know I am here, mostly behind the scenes with my status set to hidden (wink), anyways, my feedback on the site is pretty much where everyone else stands, I have the same likes and...
  4. LTN Games

    MV 1.3

    To be honest, at this point, I'm starting to think they are slacking and not caring a whole lot. Not only have they already implemented the Latest Pixi with MV (I got word direct from a hired developer of Pixi for MV) but they have yet to release it. I was told this over a month and a half ago...
  5. LTN Games

    How would I properly Alias DataManager.extractSaveContents?

    Try this, I'm on my phone so I can't test. var fp_dmexc = DataManager.extractSaveContents DataManager.extractSaveContents = function(contents) { // you forgot the argument contents fp_dmexc.call(this, contents); FS_VARS = contents.fpData; FP = contents.fpAmount; }; Basically you...
  6. LTN Games

    How to change by script the Currency Unit, please..?

    == and === are for comparing values and types. = is to set a value. Hope that clears things up, also its not often you use == to compare moSt of the time it's ===. Id explain more but you will learn it all on your adventures into javascript.
  7. LTN Games

    Saving Pre-title-screen variable's value and use it later in the game

    What you have already will work but it gets a bit confusing when you use a parameter, you don't need a parameter at all, all you literally need is the one variable in your plugin, because it's being used to pass a value to your in-game variable. So your plugin only needs something like this...
  8. LTN Games

    Changing Classes without initialising levels

    When changing class via event command, the dialogue that opens up should have a checkbox beneath it that says "Save Level". IS this not there for you? I've moved this thread to MV Support.
  9. LTN Games

    Problem with Bitmaps AddChild();

    Okay, so your createMenu() function is inside the update, which means every time the command changes it will add a new image and not remove the old one. Alternatively, you could create all images at once either with a for loop or individually, then you could a separate function that checks which...
  10. LTN Games

    Problem with Bitmaps AddChild();

    There is a removeChild(); method and it removes the child sprite from the children array. There may be a better way to accomplish what you're trying though, ideally you can create all images when the scene starts this way you're not creating a bitmap everytime you press the arrow down key. Maybe...
  11. LTN Games

    Saving Pre-title-screen variable's value and use it later in the game

    Thats because the game does not load all variables until you either start a new game or load a game. As soon as you start a new game it loads a fresh slate and when you load a game it loads all variables in the save file. You could create a JS global variable and then as the game starts have an...
  12. LTN Games

    Need Help in Scipting - Deleting some space on Save/Load Screen

    I've moved this topic to JS support, please ensure you post in the correct forum next time, thank you.
  13. LTN Games

    It feels wierd without my lappy that's for sure. I'm hoping the part comes in this week and it...

    It feels wierd without my lappy that's for sure. I'm hoping the part comes in this week and it will only take me 30minutes to repair. Either way I got backup computer for a few hours a day.
  14. LTN Games

    Laptop is down until I receive part to fix it.

    Laptop is down until I receive part to fix it.
  15. LTN Games

    Using a Variable to pass parameter to Script call...

    I see the issue now that I've slowed down a bit and took a better look. I assumed you were calling the common event on each event not noticing you are usinSg a switch with a parallel common event. Using this.eventId will only work properly if the event calls the common event rather than using a...
  16. LTN Games

    Using a Variable to pass parameter to Script call...

    So you just need the switch to be turned off rather than on. In my example above I set it to turn on. //This will turn the self-switch on $gameSelfSwitches.setValue([this._mapId, this._eventId, 'A'], true); //This will turn the self switch off $gameSelfSwitches.setValue([this._mapId...
  17. LTN Games

    Pretty sure yes.

    Pretty sure yes.
  18. LTN Games

    Using a Variable to pass parameter to Script call...

    Ah I see yes. Well my solution is very similar but you won't need a variable at all, you can just insert this._eventId directly into $gameSelfSwitch. This way works for me and you can save some variables space lol. If you only ever need the current event id then you can completely avoid the...
  19. LTN Games

    Using a Variable to pass parameter to Script call...

    I'm not at my laptop so i can't check anything at the moment and its been so long I can't quite recall the proper code you need but I should be able to point you in correct location. Basically you want the common event to address the event on which it is being called. So you will need the...
  20. LTN Games

    SOLVED player set password problem

    Good to know everything has been worked out for you. I will now be closing this topic, if you have any reason for re-opening please report the post so a moderator can deal with it, thanks.
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