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  1. LTN Games

    RPG Maker Auto Bust Version 1.5

    Auto Bust v1.3 By LTN Games DISCONTINUED All plugins will be rewritten and open sourced. http://fenixenginemv.gitlab.io/ If you would like to see a demo project of this plugin in action be sure to check the demo I uploaded here. Introduction If you have bust images(Full Portrait Characters)...
  2. LTN Games

    Welcome back orange ball, glad to see you around.

    Welcome back orange ball, glad to see you around.
  3. LTN Games

    Setting Records

    It's a bit hard to help without seeing exactly how you're going about it, maybe some screenshots? If it was me I would make a separate variable called "Highest Record" and another one named "current size" and then compare the two, if Currnt Size > Highest Record then set highest record to...
  4. LTN Games

    Community Project?

    We started a topic for a community project a long long time ago when the community first started. I was going to continue on with it but I got so busy with my own projects & plugins. I would love to start it back up and join the team with everyone, I am more than willing to help with the...
  5. LTN Games

    Name one thing that you added to your MV Project today

    So over the weekend, I decided to make my own message bust plugin. I got the idea after being annoyed at how Galv's bust plugin which requires you to use a plugin command to turn busts off and on if a bust image was not available. If you failed to do so you would end up with a game breaking...
  6. LTN Games

    [Scripting] - How to call a plugin command in script

    I'm glad I could help you out, I know it took me a long time to figure out how RMMV works internally and I'm still learning a lot so any chance I get to help others from pulling their hair out I do it lol. Of you have any more questions while learning feel free to make a support topic and tag...
  7. LTN Games

    [Scripting] - How to call a plugin command in script

    I like where you're going with this, I may utilize something like this myself. I'm glad I could help, if you get any more questions I'll do my best to answer for you. Happy scripting!
  8. LTN Games

    [Scripting] - How to call a plugin command in script

    Okay, you're trying to call a game interperter method when out of scope. You can only call this.pluginCommand if you are inside the Game_Interpreter class. Calling this.pluginCommand(); as an actual script call inside the event will work okay because all event commands are handled by the...
  9. LTN Games

    Game Dev Battle Contest

    Alright so here we are, the voting finals, it will take place over the next 3 days, hopefully, that is enough time, if not I will extend it(if I can) lol https://rpgmakermv.co/threads/game-dev-battle-contest-finals.3331/
  10. LTN Games

    Game Dev Battle Contest Finals

    Okay, so because we had an epic tie between all contestants things have changed and instead of proceeding with regular matches we all decided to do an All Vs All voting and it will take place over the next 3 days. So please cast your vote for the game you thought was the best so we can finally...
  11. LTN Games

    [Scripting] - How to call a plugin command in script

    Make sure it is all in string format so use the quotes ' ' or " ". The command is the main command that the plugin uses, it will vary for all plugins, so for Yanfly StopMovment plugin they only use a command and no arguments, so I'd assume something like this would work...
  12. LTN Games

    Game Dev Battle Contest

    Hahaha tomorrow was yesterday. Sorry guys I got really busy thursday and friday but now I'm good, Let me just get a coffee ready and I'll get things here all organized. I'll be back Okay so a few different routes we can take to break this tie, we can do an All vs All vote and the top 3 get the...
  13. LTN Games

    [Scripting] - How to call a plugin command in script

    I believe Game_Interpreter does not need the global var $gameInterpreter because it specifically handles event commands, so when you use a script call it's local to the Game_Interpreter class. I have never tried using the plugin command function inside a script call before but logically it...
  14. LTN Games

    Giveaways! - a place where you can inform about interesting events

    Lots of really nice stuff, thanks for sharing.
  15. LTN Games

    Game Dev Battle Contest

    Hahaha I know, it's absolutely epic, seriously I don't think I've ever heard of a six-way tie, I'd say we all deserve to be in the "Game Battles" hall of fame. That being said tomorrow we will have an update on how we are going to proceed with the rest of the voting so we can get these prizes...
  16. LTN Games

    HMS: Choice Display Mode

    Hey, I'm back with a bug. If the choice window is standalone without any showtext command it will return "cannot ready property y of null. pointing to textState.y. I'm assuming it's happening because it has no text to point to. Obviously the simple solution is to never have a standalone choice...
  17. LTN Games

    HMS: Choice Display Mode

    Awesome! I was going to do this for my game but now that you made a plugin, I may as well use it.(glad) What's the compatibility like with yanfly message plugins? Mainly the message core and extras pack. If you don't already know, I'll be testing your plugin soon and I'll let you know about any...
  18. LTN Games

    Game Dev Battle Contest

    Damn, why a 6 way tie? Hmmm we never planned for that. We may have to make a big poll with all games.
  19. LTN Games

    Force hero to sleep

    Awesome! I'm glad you figured it out. Those pesky parallel events can be tricky sometimes.
  20. LTN Games

    Force hero to sleep

    Okay it may have to do with the direction of the player, or maybe you have something else running that changes hero back. This method worked for me. I added in Turn Down, just in case that was the issue, but I can't get the same bug as you so see if this works.
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