Wiskersthefif
Villager
- Xy$
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So I was experimenting with making monstrous character sprites, I used 3x3 tiles of 48x48 pixels to make Harold into a huge sprite. Assuming I create my own large sprites/general paralax and map stuff, using aseprite or something (to make them not look so aweful), what are the adverse side effects of using such things? (maybe lag or some other issue?)
I am also planning on using the Galv plug in to increase the frame cap (http://galvs-scripts.com/2015/12/12/mv-character-frames/) if that matters.
EDIT: Also, what would happen if I were to use much higher rez sprites and just scrunch each frame down into the aforementioned 3x3 tiles; for instance, if I were to have 8~ frames of a walking animation and used higher rez sprites, would it have a negative impact on the game? (mechanically speaking)
Attached my monstrosity of Harold (the sprite sizes are different cause I wanted to see what would happen when I changed direction during the walking animation.)
I am also planning on using the Galv plug in to increase the frame cap (http://galvs-scripts.com/2015/12/12/mv-character-frames/) if that matters.
EDIT: Also, what would happen if I were to use much higher rez sprites and just scrunch each frame down into the aforementioned 3x3 tiles; for instance, if I were to have 8~ frames of a walking animation and used higher rez sprites, would it have a negative impact on the game? (mechanically speaking)
Attached my monstrosity of Harold (the sprite sizes are different cause I wanted to see what would happen when I changed direction during the walking animation.)
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