First and foremost, greetings.
Now, I understand this may be a simple question, all things considered, but I'm admittedly rather terrible at scripting. In short, I need all the help I can get...
In any case, I'm currently using Yanfly's Party System, Actor Party Switch, as well as the Battle Engine/Buff and States Cores (Among others, for what it's worth). The current idea is to create an actor transformation that locks the ability to switch out a given actor (in this case, Id 8) during said transformation, then re-enable switching once the state ends. The transformation aspect is already in place, but I for the life of me can't quite figure out how to lock/unlock the actor as necessary. I assume I need to call a plugin command, but unfortunately, I'm about as adept with javascript as I am trying to break concrete with a plastic spork...
Regardless, any and all help is appreciated.
Cheers.
Now, I understand this may be a simple question, all things considered, but I'm admittedly rather terrible at scripting. In short, I need all the help I can get...
In any case, I'm currently using Yanfly's Party System, Actor Party Switch, as well as the Battle Engine/Buff and States Cores (Among others, for what it's worth). The current idea is to create an actor transformation that locks the ability to switch out a given actor (in this case, Id 8) during said transformation, then re-enable switching once the state ends. The transformation aspect is already in place, but I for the life of me can't quite figure out how to lock/unlock the actor as necessary. I assume I need to call a plugin command, but unfortunately, I'm about as adept with javascript as I am trying to break concrete with a plastic spork...
Regardless, any and all help is appreciated.
Cheers.