HotfireLegend
Balthier
- Xy$
- 0.00
For my upcoming modern game, I'm hoping to avoid the default combat system entirely. Instead, I wish to create an evented battle system whereby the player fights on the map, using a grid. (I'll have to find a way to turn off pixel movement for these sections as well, but that's a story for another day)
I have quite a good idea for how this can be carried out (especially if I can utilize event collisions) but I'd need to know the script calls for obtaining a player's equipped weapon's attack stat and the like. I am also wondering how one would utilize enemy AI in this instance...
I have quite a good idea for how this can be carried out (especially if I can utilize event collisions) but I'd need to know the script calls for obtaining a player's equipped weapon's attack stat and the like. I am also wondering how one would utilize enemy AI in this instance...