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DoubleX RMMV State Triggers v1.02a

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DoubleX

Adventurer
Xy$
1.65
DoubleX submitted a new resource:

DoubleX RMMV State Triggers - Sets some states to trigger additional effects when conditions are met

Games using this plugin
None so far

Notetags
// * State Notetags: //
// 1. <timing state trigger: STCX, STAX> //
// - Sets a state to trigger STAX when timing and STCX are met //
// - timing can be add, turn, remove or custom timings set by you //
// - add means the state's just added //
// - turn means the state's remaining turn's just reduced by 1 //
// - remove means the state's just removed //
// - timing must only consist of alphanumeric characters //
// - STCX can be set...
Read more about this resource...
Updates
v1.00f(GMT 1500 6-11-2015):
1. Fixed undefined this in forEach bug
v1.00e(GMT 1400 6-11-2015):
1. Simplified the notetag reading mechanisms
2. Fixed some typos
v1.00d(GMT 1100 5-11-2015):
1. Fixed undefined this under DoubleX_RMMV.State_Triggers bug
v1.00c(GMT 0000 5-11-2015):
1. Fixed failing to load notetags due to nil $dataStates bug
v1.00b(GMT 1000 4-11-2015):
1. Fixed several logic and syntax errors
2. Increased this plugin's maintainability
[doublepost=1451015717,1446631696][/doublepost]Updates
v1.00g(GMT 0400 25-12-2015):
1. The aliased functions can be accessed by other custom plugins now
2. Exposed the state plugin calls that can access the notetag values
3. Increased this plugin's compactness, compatibility and readability
[doublepost=1456539854][/doublepost]Updates
v1.01a(GMT 1300 26-2-2016):
1. STCX and STAX take the state using them as an argument as well
[doublepost=1463192298][/doublepost]Updates
v1.02a(GMT 0200 14-5-2016):
1. Added the timing while to <timing state trigger: STCX, STAX>
 
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