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Getting Memory Under Control.

padr81

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Xy$
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So I thought the new updates fixed them but nope they didn't. I can start my game play through to the first dungeon by which stage game memory (well one of the 3 or 4 that pop up in processes says over 800mb, fps drops to 3 games doesn't work. On another site its not an rpg maker problem its a problem with my events.

Yet all I have to do is save the game outside said dungeon, switch off game, let memory drop, reload and tada dungeon runs at 60 fps. I heard this was a problem with parallax maps, so turned them off. Still happens. Left Parallax maps off, turned off lighting effects. Played from start, still happens. Turned off Doodads, still happens. So no parallax maps, no doodads, no lighting game still breaks albeit slower and said dungeon only drops to 10 fps.

Turned off all my common events, I had weapon changing and character dashing ones.
Still happens.

So I've got a half mapped game, with none of the important scripts running and I still can't cover 20 maps without lag.

Granted turning everything off reduces the situation by a bit but it still doesn't stop it.

So quick question. Whats the approx number of mb or memory an rm mv should use. Why does it grow and not go away every map?

Will just making my maps smaller fix this as said in the other forum because I don't fancy redoing thousands of doodads.
 
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