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How to use rpgmakermv-languagechange-plugin?

Androol

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I am trying to use Samuel Divinium's Dynamic Language Change Plugin for RPG Maker MV
It's the first plugin I try and I'm almost totally lost.

I installed everything I think I need, but I may have missed something, what I installed is the core and all the modules in extended. ( The reasonable version would probably have been more than enough but in doubt I took this one.)

I can see and modify all the files I added in MV's plugin manager so I guess I got this part right. However when I modify something in MV it isn't modified in the plugins parameters so I don't understand how it's supposed to work.

Let say I add a new actor, weapon, skill or whatever in the database. Then I open the related script and it's not here. Same if I modify it, no modification. Do I have to do everything twice or did I get something wrong? I assumed the Language 1 will be the names and text I enter in MV's database.

I don't know how to dedicate switches for it either.

I'm looking at that and doing the base event to choose a language at the start of the game right now.

My goal in using this plugin is to build the story in english and french version on the row as it will be easier to translate the story when it's fresh in my mind. This plugin is supposed to help me by simplifying all the database part and I'll use the same switch to determine if the french or English text is displayed in game for dialogues hopefully.
 
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